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Riot Doesn't Understand Yorick (or Monsters)

Korica Riftaxe··265 votes·11,851 views

It says in the rework post that you thought the main reason Yorick was underplayed was because he was an ugly gravedigger, really? Did you lose the data showing his huge popularity on release, that he was considered a top Pick/Ban in Ranked, until he got nerfed into the ground because his kit was too hard to balance? You said the same crap about characters being "ugly" with Urgot, Trundle and Skarner too. Have you never heard of Pudge? He's a giant ugly mess who literally has guts spilling out and an ability called "Rot" which just surrounds him with deathly stink, but he's been one of the most popular Heroes in Doter since FOREVER because he has solid, fun gameplay and is well-balanced.

People aren't skipping out on playing your ugly monsters because they are ugly monsters. Plenty of people LIKE ugly monsters. But what they like more is balanced and competitive gameplay, and for some reason, you always seem to give your ugly monsters terrible kits that are hard to balance, so you nerf them into obscurity and then blame their looks.

Also, that new W ability? That's not a "wall of corpses", it's a circle of lampreys. Those are giant worms with teeth, not corpses. I know you are afraid of showing dead bodies for fear of angering your Chinese Overlords but at least give the spell an accurate description.

But I guess it shouldn't surprise me that you are squeamish about aesthetics since you robbed Graves of his cigar. Cowards.

PS: Why is Flash still in this game?

323 Comments

ModWulf Helhammer27 votes

WTF even is this post

Critmaster Garen74 votes

{quoted}

WTF even is this post

well, i got to say. he has a couple of valid points.

riot did blame a couple of champions for being underplayed because of their aesthetics (yorick, urgot, old trundle). but the same champions where competitive top picks at one point and played to a large amount when they were strong, just like any other strong champion.

the acutal reason people stopped playing them were heavy nerfs as a result of their success in pro play.

as an example, there are a lot of aesthetically well received champions in this game who have very poor play rates, simply because theyre too weak right now.

BloodyTompon16 votes

I think that's fair, but there is a converse point. They were nerfed because they were unhealthy when strong (for the most part). To me, that's the more crucial point.

Critmaster Garen7 votes

{quoted}

I think that's fair, but there is a converse point. They were nerfed because they were unhealthy when strong (for the most part). To me, that's the more crucial point.

i think what op is trying to say is that when riot does visual updates, they dont need to completely change the characters looks and identity.

im a bit neutral on the case of yorick. i play him on occation and i kinda like his new look. but i can also somewhat relate to it, since i wasnt very happy about how the garen VU turned out either.

It Hertz When IP6 votes

Pretty much all of his new rework's abilities could have been slightly reskinned to fit perfectly into his old grave digger theme. Hell, his old lore had barely anything to do with the IoW, so they didn't even need to worry about that.

Korica Riftaxe38 votes

{quoted}

I think that's fair, but there is a converse point. They were nerfed because they were unhealthy when strong (for the most part). To me, that's the more crucial point.

That just means they need to redesign the kit so it can be more easily balanced, not redesign the entire character while saying "The only reason nobody played this champion was because they were ugly"

Ralanr8 votes

Yeah, but new abilities lead to new animations, which requires a new model.

So it's inevitable.

Serika Zero2 votes

so, when an anime character performs a different move, they automatically get a transformation and change their body shape? when an actor switches from wielding a sword to using a bow, does he loses muscle and becomes very weak?

the reason I used anime as example is because anime = drawn pictures. characters in lol = drawn pictures you don't need to change the model if all your intention is to just give the character a new animation/ability

TequilaZombie6 votes

Riot gives champions visual updates with even touching their kits. Some champions just look ugly. Take Old Soraka for example.

Yorick was ugly as hell, impossible to balance and anti fun. This is one of the coolest reworks Riot came up with in a long time.

Serika Zero6 votes

And old Fiora had a pretty model and looked great. They don't "upgrade" only ugly old champions. They "update" whoever they want for whatever reason

DeathBurst2 votes

So, I can see your point, and I mostly agree with it, BUT!

The argument you're using to defend your point is a bad one. In video games, yes you need to change the "model" of a character when it needs to perform a new move. Because the model is NOT just how the character appears, it's how it is modeled and understood by the computer, how the different pieces move and work together, it's not "just a drawn picture".

Still, I agree with your point: you can make a new model that's ALSO ugly and hunchback like the old one, just more realist/well defined. But you do need a new model.

Serika Zero1 votes

really no. Its you got an "anime character" doing a pose ie: https://soradanza.files.wordpress.com/2015/07/kurumi.jpg

you don't need to change her/his/it entire model for just a different pose http://img02.deviantart.net/b0fc/i/2014/285/9/8/kurumi_tokisaki_by_marlotortegadrawings-d82il5z.jpg

you just have to draw it differently. 3d modeling are still images. Albeit not as simple as the above, keeping the same model can be done even when creating new "drawings" or "animations" (animation is a set of pictures moving in quick succession). Riot simply chooses to change stuff on a whim.

If you would have any experience working at creating your own animations or even 3d modeling for games you would understand how stupid it sounds to change base model every time.

explanation on how people make characters in 2d animations: https://www.youtube.com/watch?v=PqopEM4G6Y8 the only thing is for 3d modeling, it doesn't look as simple as a character dashing or whatever.

example of 3d modeling sprite: http://cdn.makezine.com/uploads/2014/03/m83-video-game-plushies-image4.jpg

in the end, its just images. new animation can be created for the same model.

DeathBurst3 votes

You're mixing the model and the design; the appearance, and the technological tools used to make the drawing move. You can make a new model that has the same design as the old model, but you STILL have to make a new model.

Velzard of Koz13 votes

Yes but they didn't have to remove his humpy model and his ugly face which was what made him rather original into combintion of Gul'Dan and Taric. I'd bet they even used the same model like for Taric lol. He was perfect as Quasimodish character. That has naught to do with his new kit and his new animations. We're not talking about texture but design and model.

Ralanr13 votes

I'm gonna disagree on them using the same model.

As for removing his hump, that's just an design choice. The artists had a different vision and felt this worked better.

You don't agree obviously, but that's what opinions are for.

Velzard of Koz16 votes

No that's what this topic is about. According to OP Rioters didn't have "different vision", they thought that Yorick is not being played because he looked ugly, implying they needed to remove the ugly look so that he's more attractive to players, which OP tries to disproove by saying his look design might have been preserved while solving the reasn he's not being played. Please, read more.

Ralanr4 votes

And I'm pretty sure Riot ended up saying, "Yeah, we're wrong on that" on Twitter.

I'm also arguing why they changed the model. Not what they changed it to.

Velzard of Koz8 votes

And I'm pretty sure Riot ended up saying, "Yeah, we're wrong on that" on Twitter.

Well that's cute but the fact they changed quite originally looking model into more muscular Taric (no longer humpy, more straight [I mean in figure ( ͡° ͜ʖ ͡°)], no more wrinky skin [which was already problem of his Rift graphcics update], no ripped clothes). He certainly looks cool but far from design of gravedigger. If anything pisses me about his new design the most it's the neat non-ripped clothes and the straight figure. That's not going to change just like Shen's sword thingy won't change despite the fact some Rioter (I think Meddler) already said he don't thing it was explicitly a step in the right direction.

I'm also arguing why they changed the model. Not what they changed it to.

Yeah, but point of my reply was that that's not what we are talking about. We realise he needed model and texture update as it's re-release level of update EVERYONE here realises that. OP was clearly talking about the features that made him ugly. Not ugly graphics. So saying he must've been changed was pointless - we all know he must've. But compare the change level on Ryze's model and Yorick's. Do you feel like Ryze suddenly became something completely different in the design?

Ralanr8 votes

Ryze's rework is more on par with GP and Shen. Their fantasies were portrayed well and their reworks gave them kits that help that fantasy better (while keeping some abilities) and updating their Model to be more, "Them"

Yorick is more Sion/Poppy/Taric, which usually involves a massive overhaul and turns them into a take 2 of an attempt to pull off a particular fantasy.

Yorick didn't really have a healthy identity. So they changed him to make a healthier one.

When trying to write characters, I try and ask myself, "is this important to the character?"

Yorick was a gravedigger that summoned ghouls to fight alongside him. Being a frontline necromancer was important to his character. Being malformed wasn't.

Now if they rework Urgot and have him not be ugly/monsterous, then I would agree there is a problem.

DeathBurst6 votes

Well, the thing is, they replaced an ugly, monster-like character by a standard, stereotypically muscled man. This thus far is not an opinion. It's not an opinion either that stereotypical handsome/positive male characters are far more common (in LoL or in video games in general) than monster-like character.

It's understandable, monster-like is and should remain a niche. But since it's a niche, it's disappointing to lose one of the few champions that fit inside.

XxXGwanXxX18 votes

"because he was an ugly gravedigger,"

Can people not take a joke now ? Obviously they know he had multiple problems IT'S WHY THEY REWORKED HIM.

They just made a joke on his appearance because, let's be honest, he's an ugly gravedigger lol. Let jokes be jokes, don't take them as serious problems.

Glaedonx16 votes

This post reminds me of having a fight with your girlfriend/wife and she just throws everything you've ever done to piss her off right in your face even if it was 10 years ago. Lmao.

Meep Man13 votes

Focus on the topic at hand. What you said about the ugly monsters is correct, but you kind if rambled off at the end.

9001Teemos4 votes

for fear of angering your Chinese Overlords

No this is actually huge. People don't realize how much Tencent owns Riot

Battlecast Sona12 votes

are we really complaining about this rework? They kept the creepy/dark/grimdark look for him (it's just thematically appropriate instead of "oooh, creature from the deep!") and they kept the ghouls/summons while giving him more to do than just "every ability works the same way but summons a slightly different ghoul."

This rework is so amazing and you're gonna find a couple of weird little visual things to complain about? HE LOOKS LIKE A GIANT TOMBSTONE WHILE HE'S WALKING AROUND. HOW CAN YOU POSSIBLY BE COMPLAINING ABOUT HIS DESIGN.

ThePikol11 votes

I would upvote you but then you started with cigar and Flash...

YJRBqwXJcS9 votes

riot don't care they just want your money. also yorick's w is trash its jarvan's ult without the damage

and we all know how useful his ult is at keeping people inside of it.

Korica Riftaxe32 votes

Jarvan Ult is only bad because over half the characters in this game have built-in escapes, and everyone has Flash. Because Riot knows good game design.

Ralanr16 votes

That and Allies need to use said abilities to escape. You can walk out freely if you're an ally.

Tobias Brackner3 votes

Damn, people don't know how to properly pick targets or bait out moves.

Wyrmblade9 votes

Your main point is great, but the other points you're trying to tack on with the lampreys and the cigar and flash are dumb.

Tobias Brackner8 votes

WTF even is this post

You are complaining that the spell "Wall of Corpses" doesn't look corpse-like enough for you? Really?

Resolution7 votes

[{quoted}](name=Tobias Brackner,realm=NA,application-id=3ErqAdtq,discussion-id=uvGipO09,comment-id=0025,timestamp=2016-08-24T19:20:54.775+0000)

WTF even is this post

You are complaining that the spell "Wall of Corpses" doesn't look corpse-like enough for you? Really?

I'm not going to lie - I've been seeing a spike in players from the age 14-17 over the last bit; and I presume that number to rise again once Public school starts up. Way back in 2011 that's how I was introduced to League myself at school. There's alot of young players playing this game.

arrowhead21k6 votes

Obviously, you can't take a joke. If RIOT really wanted to change champions because they are ugly then there should be reworks for DrMundo Singed Urgot Twitch Fiddlesticks . RIOT can't seem to make a joke now without somebody whining about it on the boards.

snowyfox182 votes

{quoted}

Obviously, you can't take a joke. If RIOT really wanted to change champions because they are ugly then there should be reworks for DrMundo Singed Urgot Twitch Fiddlesticks . RIOT can't seem to make a joke now without somebody whining about it on the boards.

dont forget to include Skarner

MonkeyMadness6 votes

PS: Why is Flash still in this game?

Because if they remove flash they will have to redesign virtually every champion and item in order to keep the game from falling into utter chaos?

Other than that though I completely agree with your post. This is a classic case of Riot blaming their community for their own mistakes and telling us that WE are somehow the problem that they have to work around.

Korica Riftaxe8 votes

{quoted}

Because if they remove flash they will have to redesign virtually every champion and item in order to keep the game from falling into utter chaos?

Bring on the chaos. Giving everyone a "get-out-of-fail-free" card, claiming it's an option while it's actually mandatory, it's terrible game design.

It really wouldn't be that hard to balance once it was finally gone. They just need to actually take that first step and remove the damn thing. It's been a plague on this game since it's birth.

RISE Shlack1233 votes

I play all sorts of mobas these days as I like the concept but don't necessarily like League all the time. In games without summoner spells, positioning and character kits actually mean something. You actually have to pick your hero based on what they bring to the game, and you can't just flash when you screw up unless your hero has a blink in their kit.

Removing flash would bring a lot more diversity and skill to the game. But no more flash-engage LC$Bigplays, so it probably won't happen.

MonkeyMadness5 votes

Are you kidding me? Did you actually just propose that Riot only keeps summoner spells in the game to make extra money? I don't normally side with Riot, but come on man. Take off the tinfoil hat and start listening to yourself.

Mirkhail6 votes

Yorick being a gravedigger wasn't the problem, the problem was yorick being only a gravedigger. His kit was all about necromancy and it didn't have nothing to have with graves digging while his lore was only about graves digging and not necromancy. He wasn't a really a good character as only a grave digger, they could have Expand his lore but they instead changed his theme, similar thing to what happend to poppy , taric , sion.

Teridax682 votes

I agree with this. I think the point Riot was trying to make in that post wasn't that Yorick was unpopular because he was ugly (I mean, his old model and splash are both horrible, and that's bad, but "ugly" champions like Sion, Rek'Sai and Gragas are all popular, and not just for competitive reasons), but that his niche was so uninteresting that he failed to attract the playerbase he truly deserved. Generally, players initially gravitate towards a champion because they appeal to a certain fantasy of theirs, and "gravedigging necromancer monk" is a significantly more interesting fantasy than "gravedigger who somehow digs up ghouls".

I also disagree with the criticism of Riot's aesthetic choices -- sure, I think removing Graves's cigar was silly, and it's about high time he got it back, particularly since other far more family-friendly games (e.g. Overwatch) have featured characters who smoke, but the Shadow Isles' undead having less directly corpse-like features has been going on for a very long time (Lucian's splash already shows undead with lamprey-like maws and a distinct lack of gore). Granted, that was in part a compromise to avoid censorship abroad (or, at least, having to do separate models every time a new undead champion gets released, a la Dota 2 Low Violence mode), but it also allowed for a fresh, interesting take on the undead that captures the idea of a mindless, almost formless horde, surging from the Black Mist, better than the traditional guts-and-bones look.

Korica Riftaxe2 votes

{quoted} Generally, players initially gravitate towards a champion because they appeal to a certain fantasy of theirs, and "gravedigging necromancer monk" is a significantly more interesting fantasy than "gravedigger who somehow digs up ghouls".

I'm going to guess it probably made sense in the very early design phase, when he probably dug up skeletons. But somewhere along the way, a higher-up said "No, we can't have skeletons, that'll anger our Chinese Overlords" so they were replaced with ghouls, which didn't really make sense.

People like to say it saves time to just make a Chinese-friendly model instead of having two separate versions, but has anyone actually bothered to LOOK at Dota's "Low Violence" mode for China? Google "Dota Low Violence" and you will find the Wiki page which literally shows all differences - the changes are low in number and very paltry. Any time they have a character with bones they just cover their model in armor and call it good.

Players from EVERY SINGLE OTHER COUNTRY shouldn't be denied something cool just because the dictatorial Chinese government doesn't like it. F**k the Chinese government. Let the rest of us have cool stuff, and they can have an alternate version that suits their censorship.

Teridax685 votes

Let's reverse this discussion for a second -- you'd rather have Riot put work into two separate models for a whole set of champions, implement stuff that would risk offending a large portion of their playerbase, and generally introduce a lot of unnecessary complication to their work... just because you, Korica Riftaxe, want to see bones? You keep blaming Riot's "Chinese Overlords" for influencing stylistic decisions you personally dislike, but really the only one with a problem here is you, and your specific tastes. More generally, how is you asking for gore any different from Chinese players asking for no gore? Why not appreciate Riot's take on the undead as a cool, novel art direction in its own right, instead of resorting to racist dog-whistling just because you didn't get the stuff you personally wanted?

Beyond this, old Yorick didn't really make sense whether or not he dug up skeletons -- in the end, there was no reason given as to why he was raising the dead, or how he could do so in the first place, and there was no real depth to his character. Meanwhile, just his new introduction makes a lot of things clear -- he's a part of an order of monks tasked with burying the dead, so it makes sense that he fights with a shovel and buries people, but he's also on a mission to build an undead army to defeat the lords of the Shadow Isles, which is why he raises the dead too. He's got many of the same elements as old Yorick -- he's a gravedigger and a necromancer, except he's also got an actual story to tell, and a proper personality.

Korica Riftaxe2 votes

{quoted}

Let's reverse this discussion for a second -- you'd rather have Riot put work into two separate models for a whole set of champions, implement stuff that would risk offending a large portion of their playerbase, and generally introduce a lot of unnecessary complication to their work... just because you, Korica Riftaxe, want to see bones? You keep blaming Riot's "Chinese Overlords" for influencing stylistic decisions you personally dislike, but really the only one with a problem here is you, and your specific tastes. More generally, how is you asking for gore any different from Chinese players asking for no gore? Why not appreciate Riot's take on the undead as a cool, novel art direction in its own right, instead of resorting to racist dog-whistling just because you didn't get the stuff you personally wanted?

Seems to be working just fine for Dota and other games. I am absolutely not the only person on this planet that thinks skeletons and blood are cool. It's not racist for me to say I don't think everyone in the world should be denied something cool because one group of people finds it offensive, especially when the solution is so simple. If you follow Riot's example, you get ONE product which one group finds acceptable and others dislike. If you follow Dota's example, you get TWO products which both grounds of people enjoy.

And let's be realistic: the reason game companies kowtow (teehee, racism) to Chinese taboos isn't because the Chinese PEOPLE demand it, it's because their GOVERNMENT demands it. A government which is widely known to be oppressive, full of sh*t, and not very in touch with what their citizens actually want.

Beyond this, old Yorick didn't really make sense whether or not he dug up skeletons -- in the end, there was no reason given as to why he was raising the dead, or how he could do so in the first place, and there was no real depth to his character. Meanwhile, just his new introduction makes a lot of things clear -- he's a part of an order of monks tasked with burying the dead, so it makes sense that he fights with a shovel and buries people, but he's also on a mission to build an undead army to defeat the lords of the Shadow Isles, which is why he raises the dead too. He's got many of the same elements as old Yorick -- he's a gravedigger and a necromancer, except he's also got an actual story to tell, and a proper personality.

It's certainly a more coherent and consistent look, but it robbed us of yet another ugly monster. Also, all these Shadow Isles champions are starting to blend together and it's kind of becoming a bit boring. They're all black and blue with mist and shadows. At least the Demacians and Noxians and Ionians have more variation.

Teridax684 votes

[{quoted}](name=Korica Riftaxe,realm=NA,application-id=3ErqAdtq,discussion-id=uvGipO09,comment-id=00380000000000000000,timestamp=2016-08-25T02:34:46.445+0000)

Seems to be working just fine for Dota and other games.

It is, nonetheless, more effort. Riot's own gore-less undead are also working "just fine", and yet here we are.

[{quoted}](name=Korica Riftaxe,realm=NA,application-id=3ErqAdtq,discussion-id=uvGipO09,comment-id=00380000000000000000,timestamp=2016-08-25T02:34:46.445+0000)

It's not racist for me to say I don't think everyone in the world should be denied something cool because one group of people finds it offensive, especially when the solution is so simple.

Perhaps not, but it is racist to just accuse the Chinese of conspiring to ruin your fun and exerting tyranny over a game that isn't actually under Chinese control, simply because Riot also happens to cater to Chinese customers. China-baiting is pretty common in video game communities (and even out of them), and usually tends to revolve around baseless conspiratorial accusations and a fundamental misunderstanding of the impact specific parent companies have on specific game developers.

[{quoted}](name=Korica Riftaxe,realm=NA,application-id=3ErqAdtq,discussion-id=uvGipO09,comment-id=00380000000000000000,timestamp=2016-08-25T02:34:46.445+0000)

If you follow Riot's example, you get ONE product which one group finds acceptable and others dislike.

Sure, if by "one group" you mean the vast majority of the game's playerbase, including non-Chinese players, and by "others" you mean the very few people such as yourself who somehow hold the game's absence of bones as an indication of creeping yellow peril.

[{quoted}](name=Korica Riftaxe,realm=NA,application-id=3ErqAdtq,discussion-id=uvGipO09,comment-id=00380000000000000000,timestamp=2016-08-25T02:34:46.445+0000)

And let's be realistic: the reason game companies kowtow (teehee, racism) to Chinese taboos isn't because the Chinese PEOPLE demand it, it's because their GOVERNMENT demands it. A government which is widely known to be oppressive, full of sh*t, and not very in touch with what their citizens actually want.

First off, that's not entirely true, as bones are still a cultural taboo (and, let's face it, Western art and design is itself completely defined around its own taboos, so this is by no means purely a Chinese issue), and second, assuming that this is a pure attempt to appease the Chinese government, what is there to do about it? A huge part of Riot's playerbase is in China, and it would be tremendously stupid to risk that market just to stick it to their state. Showing bones isn't going to do anything to change the Chinese government, and far bigger companies that have tried to assert their own rules over the state's -- Google, for example -- have lost.

[{quoted}](name=Korica Riftaxe,realm=NA,application-id=3ErqAdtq,discussion-id=uvGipO09,comment-id=00380000000000000000,timestamp=2016-08-25T02:34:46.445+0000)

It's certainly a more coherent and consistent look, but it robbed us of yet another ugly monster.

No, it's robbed you of your ugly monster. The consistent issue with your posts is that you take your own viewpoint, which is ultimately couched in your own opinion and your own subjective appreciation of a champion (which is fine, since all video game enjoyment is subjective and valuable), and try to present it as some kind of universal fact. I think Yorick's new look is fantastic, but I don't think my opinion is somehow more truthful than yours purely because it's mine.

[{quoted}](name=Korica Riftaxe,realm=NA,application-id=3ErqAdtq,discussion-id=uvGipO09,comment-id=00380000000000000000,timestamp=2016-08-25T02:34:46.445+0000)

Also, all these Shadow Isles champions are starting to blend together and it's kind of becoming a bit boring. They're all black and blue with mist and shadows. At least the Demacians and Noxians and Ionians have more variation.

Yes, I'm sure a horseman, a hoplite, a lich priest, a treant, a chain-dreadlocked warden, a spider, and a hunched tombstone monk all look the same to you. Because they're black and blue, with mist and shadows, as champions of the Shadow Isles who are all related in some way to the Black Mist.

redfeenix5 votes

PS: Why is Flash still in this game?

I think we should just give Flash to all champions for free (like recall). That way each game players can actually choose 2 summoners as was intended, instead of just choosing 1 and flash.

dEAdbUs5 votes

We have super cool galaxy-eater-dragon, and nobody plays him. Nuff said.

Rozzeta5 votes

"Yeah, so we called the champion cancer for the game, did not give him any skins or add him in the weekly free rotation for years, but the reason it was underplayed is totally because he was ugly, guys" - Rito 2016.

I actually await when they try to say the same thing about Urgot in a potential rework, when they intentionally nerfed him again and again so he could no longer be used as a counter to the AD carry bot lane (back when Riot needed to speed up the game, and enshrined the ADC into the mandatory damage dealer role). There was a patch, I think around Hekarim era, in which they gave him a buff that put him back in bot lane, and was reverted less than a week after.

quasistellar4 votes

[{quoted}](name=Korica Riftaxe,realm=NA,application-id=3ErqAdtq,discussion-id=uvGipO09,comment-id=,timestamp=2016-08-24T10:38:33.918+0000)

It says in the rework post that you thought the main reason Yorick was underplayed was because he was an ugly gravedigger, really? Did you lose the data showing his huge popularity on release, that he was considered a top Pick/Ban in Ranked, until he got nerfed into the ground because his kit was too hard to balance? You said the same crap about characters being "ugly" with Urgot, Trundle and Skarner too. Have you never heard of Pudge? He's a giant ugly mess who literally has guts spilling out and an ability called "Rot" which just surrounds him with deathly stink, but he's been one of the most popular Heroes in Doter since FOREVER because he has solid, fun gameplay and is well-balanced.

People aren't skipping out on playing your ugly monsters because they are ugly monsters. Plenty of people LIKE ugly monsters. But what they like more is balanced and competitive gameplay, and for some reason, you always seem to give your ugly monsters terrible kits that are hard to balance, so you nerf them into obscurity and then blame their looks.

Also, that new W ability? That's not a "wall of corpses", it's a circle of lampreys. Those are giant worms with teeth, not corpses. I know you are afraid of showing dead bodies for fear of angering your Chinese Overlords but at least give the spell an accurate description.

But I guess it shouldn't surprise me that you are squeamish about aesthetics since you robbed Graves of his cigar. Cowards.

PS: Why is Flash still in this game?

C'mon, man. Don't sugar coat it. Tell us how you really feel!

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