Ivern; How is everyone doing with him so far?
I guess I'm wondering how everyone else is doing with Ivern so far, since it doesn't feel like I'm on stable footing playing him.
What's everyone building on him anyways that works well?
I'm finding in Dominion,
is working, but doesn't feel like it's quite hitting the mark as well as it would with other champs. And personally I've been trying to work in
, but it's hard to make it feel reliable to build without cost killing you. The output when you've got his W's passive on-hit combo'd with Nashor's definitely is feeling good compared to some champs you might want to build it on definitely I think. It kinda feels wonky though if you try to build defense, since you tend to melt over the duration.
Personally, Ivern seems to be fun to play so far as I have, but it feels like he's lacking a certain edge in fights, much less teamfights for sure right now. I'm not calling that he needs buffs right away, definitely give him time to settle in for sure, but I would hesitantly say that he feels like he will need some work in the near-future. I'd almost compare him to Leona in terms of total skillset though for balance outlook. He's like a squishy Leona I think and some of his skills come off as less-than-reliable until you basically know them inside and out. I hesitate to go full tank, because it feels like it's not quite hitting the mark when you need to engage and keep on an enemy. Thinking of like Nautilus, you won't end up sitting on their face the way his kit outputs his damage, it's a series of in-and-out combat to play safest.
His ranged thing is probably the hinkiest part for me. Getting Kayle's range switch down is difficult enough timing-wise, but since it appears to be Ivern's heaviest DPS skill, (the passive on his W) it means that when he's melee he's not really positioned greatly and not really doing his team much good there and his Q puts him exactly there. Yet when he tries to use his ranged attacks, it feels like he gets locked in a confined area around the bushes, making him easier to target. Not to mention how the bushes have a habit of punishing his own team sometimes.
His shield feels like his most stable skill to be honest, being just a reliable standard shield.
Daisy though, it definitely feels like Daisy dies a bit easy and has a hard time landing all 3 strikes of that knockup I think being both melee and having weird targeting hiccups... that might innately pull back the actual power of his kit. We definitely will need a better readout of where Daisy is in terms of stats I think eventually here either way. (Damage-per-hit and whatnot) I'm not seeing her as a powerful minion quite in the ultimate skill status is really where it's falling right now. Like a slightly less intimidating Tibbers actually.
On the opposite; Things I have learned: If you hit a Q on a target, Daisy can jump to them. Bushes get a bit more bush to them when placed just away from a wall. Brush can hide enemies, but it also briefly reveals a location when cast. (Over a wall this can be helpful.) This helps you see a target in a brush already and potentially land a Q more reliably on them, instead of burning your Q early... if you have a spare brush charge that is. Daisy lasts decently long and if she's out of combat long enough, she regenerates her health pretty rapidly. This potentially can help you re-engage after popping out of combat for a second.
TL;DR: How do you like Ivern? How well are you playing him do you think? How are you building him?