@Riot Maybe Grievous Wounds should be stacks?
Each application stacks Grievous Wounds. All items apply it together at the same duration, extended by last application. (5 seconds) Reduces healing by 5% per stack, caps at 10 stacks. (50%) DoTs/same source may only apply it once every (1/2/3?) seconds.
This punishes more passive players with heals being more effective after poke, but also engaged teamfight is when the stacks start ramping allowing healing to be counteracted.
Remove Morello's application threshold by creating a stack rather than only applying at lower health.
Now apply a stack for 5 seconds.
Applies a stack every (0.5-1?) second.
New Support item to apply Grievous Wounds. Towers now apply a stack of Grievous Wounds per hit.
Important mention:
Ultimate may need balanced around stack application.
EDIT: As a note, I've probably explained some of my reasoning in the comments below rather than this post. I also as a disclaimer will note that without testing, parts of this are of course a numbers game of balance. (Stuff like "Would 5 stacks at 10% be better?")
Executioner's and Mortal Reminder are an issue of build-pathing, not GW since they are built as a choice opposite to Lord Dominik's Regards a sort of anti-tank item fulfilling a degree of the same niche.
a lot, and it is true that getting denied half my regen just because of one auto with
sometimes feels extremely punishing. Specially when getting all in.
)