new Executioner's Calling is to overbearing agaisnt healers

Irelia Bot··15 votes·908 views

Yes I was one of the players asking for a new Executioner's Calling but I was not calling for an item that applies grevous wounds for 3 to 5 seconds on every auto attack all the time.

What is needed is an item with an active allowing for good use to limit an enemies healing if used correctly.

An item that is reasonable in being bought but not over the other options (this part was actaully done alright with Lord Dominik's Regards VS Mortal Reminder)

This is what I would change to make Mortal Reminder a better all around option that is not the be all end all of healers. 2750 gold 50 AD Last whisper: 40% bonus armor penatration Executioner: on activation all shots in the next 5 seconds will apply grevous wounds lastign for 4 seconds. (this should be for both Executioner's Calling and Mortal Reminder) 60 second CD.

The reasoning is that beign able to stop a Mundo or Soraka from being a healing problem should be something that requires good timing. It should not be something that any marksmen can apply endlessly just by auto attacking. Think of the active as a #windowofpower

16 Comments

Epicusmaximo3 votes

No.

It's fine the way it is, melee have needed a way to help with BS champions like Swain for awhile now. It should never have been removed, it's called counterPUH-LAY!

Big Lincoln15 votes

"i built this item and now you can't do your job at all when i touch you"

that's not how counterplay works

Jared Fenrir6 votes

Counterplay is about taking advantages of openings and using your brain, not buying a single item and completely trivializing another champion's main mechaninc whenever you fight them.

RisenDarkKnight2 votes

Or they could change it to only work on enemies bellow 40% health like item 3165 .

Amelie2 votes

I believe Executioner's calling is still going to be built for the late game. And in the late game, 40% (it's not 50%!!) heal reduction is not going to be overbearing, it's going to be the only way to beat the mega sustain tanks/mages/fighters/etc, especially with the new lifesteal/vamp items and masteries.

I seriously doubt it's going to work to have it as such a short active because that means you HAVE to burst the person during the active, and if you don't manage to, they are immortal and you lose. If your team doesn't have burst, you're not going to win, ever. And no one is killing a good, full tank Mundo in 5-9 seconds.

Irelia Bot1 votes

{quoted}

I believe Executioner's calling is still going to be built for the late game. And in the late game, 40% (it's not 50%!!) heal reduction is not going to be overbearing, it's going to be the only way to beat the mega sustain tanks/mages/fighters/etc, especially with the new lifesteal/vamp items and masteries.

I seriously doubt it's going to work to have it as such a short active because that means you HAVE to burst the person during the active, and if you don't manage to, they are immortal and you lose. If your team doesn't have burst, you're not going to win, ever. And no one is killing a good, full tank Mundo in 5-9 seconds.

but part of this is riot in turn making something a problem that was not a major problem. life steal has not been super over bearing for a while and then suddenly all of these changes this patch have life steal and sustain everywhere.

Narsicus1 votes

You were asking for a new executioners calling, but weren't asking for an item that applies grievous wounds on auto attacks? You can see how that might confuse people because that is exactly what it has done since season one.

That being said if it is to oppressive do you think going the Morrelonomicon route of making it conditional on having 50% or less life would work?

Erockandroll1 votes

{quoted}

You were asking for a new executioners calling, but weren't asking for an item that applies grievous wounds on auto attacks? You can see how that might confuse people because that is exactly what it has done since season one.

That being said if it is to oppressive do you think going the Morrelonomicon route of making it conditional on having 50% or less life would work?

My problem with Morrelo's is that a year ago, it was an option for AP champs who didn't need MR from Athene's. (mostly because they were up against AD.) And it was still useful for the Grievous wounds.

But now that Athene's go butchered. Grievous wounds is a bit more prolific. And it hurts champions with sustain, when their counter build is a standard one for half the champion roster.

And it's actually below 40% HP for Morello's, But that limitation on the new executioners calling would allow it to inhibit large/rescue healing. (sorry raka) while not hampering Sustain tanks as much.

Zorae421 votes

I wholeheartedly agree with your change, 100% uptime in combat is going to make healing worthless.

Also, note that the new item says it applies whenever the user "deals physical dmg". It looks like anyone with an ability that does physical dmg can apply it (not just aa-ers).

Varus is going to be ridiculously irritating with this. And AD assassins are going to be able to use it too.

Although with your activation and CD it might not be so bad for abilities and aa's to apply it

Irelia Bot1 votes

{quoted}

I wholeheartedly agree with your change, 100% uptime in combat is going to make healing worthless.

Also, note that the new item says it applies whenever the user "deals physical dmg". It looks like anyone with an ability that does physical dmg can apply it (not just aa-ers).

Varus is going to be ridiculously irritating with this. And AD assassins are going to be able to use it too.

Although with your activation and CD it might not be so bad for abilities and aa's to apply it

still have some things to work out but we can not afford the current PBE version to hit live since it will make healing a joke in all cases late game.

CasterGilgamesh1 votes

idk why care last time it was on no one ever bought it lolz

Irelia Bot1 votes

{quoted}

idk why care last time it was on no one ever bought it lolz

They are making it build into an item that does the same job as last whisper currently does and then some. It will be something to consider buying fairly often. It is not a joke item like it use to be.

CasterGilgamesh1 votes

oh...

HentRex1 votes

Great Idea but if this was an activation item wouldn't that suggest that morellonomicon should be changed too? Change the second amp tome in the build path to Wisp, adding 10 ap and movespeed then changing the cost of Morello's to 2500?

Irelia Bot1 votes

{quoted}

Great Idea but if this was an activation item wouldn't that suggest that morellonomicon should be changed too? Change the second amp tome in the build path to Wisp, adding 10 ap and movespeed then changing the cost of Morello's to 2500?

morellonomicon might need to be changed but getting 50% reduced healing on every auto is just way to over the top.

HentRex1 votes

Agreed but Morello's deals it on all magic attack under 40% HP. A lot of champs deal magic damage in the basic attack. So either EC, should be changed to under 40% only or Morello's should be an activation as well.

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