Reworked Darius is a huge nerf to early game, and reduces his usefulness over all.
I have a few issues with darius right now that applies for all of his abilities except his W.
Now i use to play darius alot, i stopped playing him because he was too faceroll and unfun to play as. So i stopped, now i tried him again, and i promise you i won't be playing him for awhile until atleast one or two issues are addressed that is severely undermining him right now.
Darius's Passive: Hemorrhage, this is actually fine, small nerf to overall damage but not bad, my bleed was arguably doing most of the damage to enemy champs unfortunately. I do however like the new boost to his ult, that was decent.
Darius's Q: Decimate, huge nerf, holy whales this ability is near useless! I played against a pantheon, whom i use to lane fairly well against, and i did next to no damage to him. This Q's nerf reduced the base damage while increasing the scaling and giving you a heal at the cost of it having a .75 second warmup. Darius didn't need the heal, which is near useless in fights unless its a teamfight, and instead got an ability that can be dodged that does less damage when it hits. This thing use to be my favorite tool of trading, because it didn't allow the opponent any fair trade. Now however due to its reduced damage and chance of missing, the enemy can poke me, dodge my q, then all in me because i don't have anything else in my arsenal to stop him. Even if the Q does hit, it doesn't do alot of damage, the amount i get healed goes away in about .5 seconds, and it doesn't apply a stack of Hemorrhage. IT basically the equation to lose a trade especially if the person your fighting wishes to all in you. To be honest i rather have an insta cast Q then a healing Q.
Darius's W: Crippling Strike, i like this ability to be truthful, but the duration is a bit low and while it helps me catch up to the enemy, it doesn't let me stick to the guy.
Darius's E: Bullshit.. I mean Apprehend, now i know how bullshit this ability, it really is a dumb ability because there wan't alot of ways to escape it. But honestly that was probably the most iconic thing about darius because he'd pull you in and dunk you. Now when you use the ability, it feels alot weaker because you can't pull people as far as you use too (because they were in range but escaped) and its just not the same.
Darius's Ultimate: Bullshit Version 2... I mean Noxian Guillotine, now listen Riot, i honestly understand where you were going with this and its a really good idea. But his early game ult at level 6 is unbearably weak. At level 11 and 16 its better, but with Black Cleaver i would only be able to do [b]293[/b] true damage at level 6, massive understaement in damage. But wiat there's more, i only do that amount of damage IF i get all 5 stacks of Hemorrhage which isn't easy because your q doesn't apply a stack. You can't expect us to be able to land 5 auto attacks before there able to escape from us if the champion doesn't have any stick beyond the W and E. HOWEVER, BLOODLUST IS REALLY BROKEN, if you can manage to kill someone with this ult (which is hard, trust me) then you can run around and apply instant 5 stacks and murder people. HOWEVER, sorry again, it should be noted that until he's level 11 or 16, his ult doesn't do the damage needed for it to really be worth head diving the enemy.
Overall its a nerf to darius, especially to his early game where he can't trade anymore. Comment your ideas and criticism that you have at this thread. Thanks for reading.
