Can we please buff towers?

Matthew100x·1/15/2017, 1:32:46 PM·144 votes·2,591 views

Never before have I been so thoroughly tilted by one aspect of the game, first tower blood. Last game I was playing top poppy against a Trynd, this is a bronze game btw. I kill him and get first blood at 2:17 and then kill him again 4 mins into the game. Everything is going fine, I'm farming, just trying to sieze my advantage over my lane opponent. Then Trynd comes back to lane and I do a few bad trades with him, that's alright because I didn't die. Everything is fine, I back to grab some items, ninja tabi and bami's cinder and head back to lane. All of a sudden Yi is in my lane and they're both pushing down my tower. I kid you not in one minion wave they both cleared my frigging tower, it was at 1/5th of its hp by the time i got back to lane and they just sat there under tower killing it when I got back. This was at seven minutes into the game. I remember a time where seven minutes was where you started doing full damage to turrets and they were still REALLY bulky. How can a trynd and yi with no attack damage items be allowed to clear a tower in one minion wave while I back? What am I suppose to do? Yes I didn't have Tp because I didn't switch the summoner spells intime but that doesn't make it right for them to take my tower while I'm backed. The game was lost due to other reasons (cough Teammates tilting themselves and each other cough) but it was still incredibly tilting to me that he was able to do that.

TLDR; Enemy top laner and jg took top tower at seven minutes in while I was backed when they had no items.

Edit: this is the game inquestion http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2400242119/58121006?tab=overview

22 Comments

Siyther1/15/2017, 3:52:42 PM21 votes

towers are def too weak right now. Take it from the bot lane lol.5 games yesterday and 4 of them were decided by tower first blood. Champs that have no business diving are ignoring towers because they do zero damage. Towers need to be strong as fuck early game and fall off as time goes on. riot needs to tweak the pionts in which they do so im fine with towers being way weaker in the mid to late game but not early when ur level 3 and every champ in the game can tower dive and kill u get tower first blood and game is already snowballed.

FireDrizzle1/15/2017, 8:44:44 PM9 votes

If you die or back once your tower can be oneshot basically now, yeah. You can't play safe without a tower, especially without crab or a good ward from your jungler so It feels really bad. If you do have a ward it can just be removed by that sweeping plant.

Darkest Laugh1/16/2017, 7:05:10 AM6 votes

Given that tower fb is a bonus 400 gold, they really need to be stronger early. Maybe keep them the same strength late game, but they really are waaaay too easy to take.

FantasySniper1/16/2017, 3:27:27 AM3 votes

Tower First Blood correlates with winning 70%+ of games. Even at Diamond level, it barely budges.

Skorch1/15/2017, 11:00:08 PM3 votes

I dont think "Tower first blood" Is a problem. While getting towers is a big reward in itself, towers all giving an even amount of gold allows you to easily trade with that.

TFB added people thinking instead of "We can't let them get tower" into "WE CANNOT let them get first tower" It fixed the issue of tower trading in the LCS which makes sense.

The issue with it comes with the fact 3 or 4 people can kill a turret with 1 or 2 minion waves in about 15-20 seconds, meaning if you die, its gone immediatly. And with how easy it is to dive right now pre-15min (and it only gets easier) You can die REALLY easy.

Hèntaî 1/16/2017, 5:10:14 AM2 votes

Towers should apply grevious wounds so people cant out heal tower damage and live

Xela Syab1/16/2017, 1:44:38 PM2 votes

Had a game where no turrets were taken till 17 mins.

ReZisT Lust1/15/2017, 9:07:41 PM1 votes

One good back from the enemy andTeemo can 3/4th your tower solo thanks to his attacks speed passive lol

CarameI Frappe1/16/2017, 5:01:34 AM1 votes

Yea ... it really boils down to whom gets their jungler to gank first (or 4 man) and then the tower is gone.

Xator121/15/2017, 8:09:21 PM1 votes

Instead of buffing towers I think instead of three shots needed for a melee minion to die it should be two and for a cannon it should be reduced by a two shots and for casters it should be two shots as well. Keep the same takiness for the minions just increase damage they take from turrets.