Nerf damage on Ranged champions

Bultz··11 votes·588 views

Look they have the kit to be devastating as is. Most, such as mages can easily kit you into the ground with barely any items. Adc's have the speed to melt you before you can go in on them. They all have cc where even when a melee champion gets by all the ranged attacks, he is stunned, or rooted, or slowed, or you name it and it ends badly. I get Riot is playing favorites for ranged champions, but come on. They have taken over top lane with the poke levels. They have taken over jungler. They are mid lane every game.

Since obviously you can't take their kits away and you can't change the fact they are ranged, you can lower their damage. I mean everyone has the itemization in game to do a ton of damage. Items that can add suppress and slows and anything you want into their attacks. They have everything they need to do serious work in the game as is. They play completely safe from across the field. That is enough, do they really need to be able to delete you from there as well?

7 Comments

Pupel2 votes

So your telling me Zed Diana Kassadin DrMundo Hecarim LeeSin Riven Udyr Vi are having trouble with ranged champs? they eat them for breakfast ranged champs are fine they already do less damage than any meele

Best princess EU1 votes

yes they do? Vi LeeSin Hecarim only one who doesn't because they're in the jungle.

DrMundo lol, this piece of trash exists? i forgot that he was in the game.

PiVoRx1 votes

You forgot ranged champs usualy have friends peeling for them.

IRyzeForNidalee1 votes

Tbh I would much rather they stop giving them such cancerous kits. But this is Riot we're talking about so that's not going to happen.

6Sfool1 votes

It's not just ranged damage that's the problem. It's all damage. Melees do to much once they get up close so ranged champs need more damage to keep them from getting close. The tank meta was around because tanks had too much damage innately, and tanky itemization was really good. Riot thought that since tanks were too tanky, damage should do more. Now damage itemization (especially Last Whisper) is really good because of the marksman and mage updates, and they nerfed tanky stuff too much. Riot needs to cut down on damage efficiency by about 5-10% and give more options for tanks to take as keystones or items.

TurquoiseYoshi1 votes

From what I saw in the super late game teamfights in the SKT/SSG series, melee tanks will tank the mages and marksmen pretty well as they get further into the game. I can't really think of too many melees who wouldn't either tank really hard later in the game, be able to jump onto a squishy, or have some other major advantage to picking them (splitpush, etc.).

Critmaster Garen1 votes

its not neccessarily the damage thats the problem.

its the utility and mobility. if they can kite you for days, then 10% less damage just gets you slightly slower killed. youre still going to die without being able to fight them though.

point in case. Kalista or item 3116 mages.

if you were to nerf Zyra or Malzahar damage, it wouldnt change the fact that they wouldnt let you fucking move and completely incapacitate you. theyd deal slightly less damage, while youre still nailed to the ground and do nothing.

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