What other boots would you buy?
Mercs not only give tenacity, but also mr. If you face an ap-heavy comp, they are worth it already for the mr. Also, as mentioned befor, people are generally not great at adapting, many buy them just cause they always bought them back then the tenacity was impactfull.
Ionian boots are quite powerfull for many utillity focused tanks, as they scale great with cdr and usually have high playmakeing potential with tp/flash. A Malph with ionian+distortion rush and the summoner-cdr masterie is a scarry thing if used well. Also, 300g lower costs are quite a reason on an item that you want to get early.
You seem to forget that boots of swiftness got buffed. They are incredible good right now, especially for tanky guys that usually have lowish mobillity. 20 more ms and slowresistance makes it really hard to stay away from a darius, trundle or garen, and again they cost 300 less gold than ninjas and co.
Sorcboots are great on many ap tanks, as they usually have pretty high magic basedamage. A mao or malph with those boots will have serious damage vs squishy opponents
Some very as-affine champs like irelia can use berserkers pretty well, 30% as is more than a recursive bow gives for the same cost, with ms rather than some mor on-hit.
A good tank player just won't let the game slip. You can force a neutral game even if you're a weaker champ, you just need to know how to. Once you stall out the game it becomes decided at a higher number of items, which is in a tanks favour.
Yea...just no. Tanks are prettxy poor at staling games, unless they have powerfull disengage. Controll, utillity and kite mages/supports are best to stall out, as they have ranged Waveclear and ranged cc to prevent opponents from getting an engage.
And no, more items is not really in a tanks favor, as damage items still scale better.
Most tanky champs have a lower winrate in longer games than in short games. the exeptions are mostly those with huge aoe cc, as lategame gets more teamfight focused and strong aoe-cc wins teamfights. Mostly because it means you don't need to be that tanky as you can burst down a high damage threat befor it can even do damage.
My games almost always go to at least 40 minutes and I have a very good winrate in these longer games, just because I rarely get snowballed on. If I die I just don't die again, it's actually super easy to stall a game out if you just adopt a "don't die" mentality over a "kill" mentality, and most good tank players do this.
didn't know games in ocianaia are 1v1...
I also have a rather high winrate in long games, as it means no one did feed.
my problem is rarly getting snowballed upon my self, but more one or more other lanes going bad.
It helps little if you can stall out your own lane if another lane looses hard.
And if you don't play a tank, stalling out your lane, especially if jungler and laner are somewhat coordinated is not really an option, so you can't really blame other lanes much for looseing hard once they loose if you don't apply any pressure in your own lane.