Master yi Rework suggestion
Hey all, so on my way home from work i had a great idea for a master yi rework I'll go from passive to ult.
Passive: Removed Double strike, added a small cooldown buff for levels 6 11 and 16 like 5% at level 6, 7% at level 11, and 10% at level 16
Q: Revamped cd for auto attacks, no longer gets cd from auto attacking anything, only cd by auto attacks from a target with the the "Mark of the Master" (more on that later) can no longer critical strike
Mana cost : 60/75/85/95/110
Cooldown: 25/24/23/22/21 (his q cd is not affected by cd items or runes)
Phys damage numbers: 25/50/80/125/140 (85% of bonus ad)
W: Exactly the same
E: No longer wuju style. Is now called the achelles cut. Master yi now dashes forward is a variable distance, i cant give units cause my unit measurement is shite T_T and slices an area in front of him, the enemies hit by the blade now have their achelies tendons cut and are rooted for 0.75 sec (SCALING OFF OF HP, like at 1500 hp its 1.25 sec, 2500 hp its 1.75 and at 3k its 2 sec) All enemies hit by acheeles cut are marked with "Mark of the Master" (also it does no damage, it is a simple dash root, does not have scaling)
Mark of the master: When enemies are marked with "Mark of the Master", master yi's Q cd is lowered every time he auto attacks someone with the "Mark" by 1/2/2.5/3/3.2 sec per auto attack. The mark lasts for 5 seconds upon impact from the blade (no it doesnt start after the root, it starts as soon as the root hits). Also master Yi's Q also lowers the cooldown of Achelies Cut every time he successfully q's a marked target (2 seconds each q. FIXED, AS IN CANNOT CHANGE)
Mana cost: 40/35/30/25/20
Cooldown: 60/50/45/30/25
R its is now named Wuju Style: Master yi's ult still keeps the attack speed and move speed steroid and keeps its extension mechanic, but with a twist, he now has true damage on his ult 10%/20%/30% of bonus AD. His ult ALSO empowers his other abilities except meditate Also his ult coats his body in a blueish/yellowish glow. Also to be a tad more fair, it reduces his armor and mr by 5%. Ult duration lasts 5/10/15 sec
Empowered Q: Just more damage, that is all (based off bonus ad I REFUSE TO LET TANK YI BE A THING)
Empowered E: More distance on his e and the root turns into a 1 second stun (still applies mark)
Mana cost: 100/300/500 (forgot to mention that master yi's level 18 mana pool base would be changed to be 1000, somewhere with the numbers i havent thought about)
Cooldown: 140/115/90 (is affected by cd items and runes)
Now before all of you say "OMG THIS IS BROKEN WHY WOULD YOU EVER WANT THIS?!" i want you to think about it. I made it to where tank/triforce yi shouldnt be a thing (or at least i tried to) Building attack speed and damage items, bork im lookin at you, would be among the best for this reworked yi, while still leaving way for a brusiery kind of build. By building the attack speed and damage items, it leaves master yi open for major squish moments. And for those moments that master yi isnt able to deal with the enemy team (5 assassins im lookin at u) he is able to build somewhat tanky/bruisery to be able to survive and still offer something in the way of cc to his team. I mean look at a non fed yi today >.> Have you seen how useless he is? And even in early ganks he offers nearly nothing if he doesnt have a red buff. But yeah this is my proposed master yi rework. This is to make master yi less brainless, more fun, and still provide people the ability to counter him hard.