[{quoted}](name=Iota Theta,realm=NA,application-id=3ErqAdtq,discussion-id=1fu5eKa3,comment-id=00050001000000000000,timestamp=2019-02-23T01:42:33.222+0000)
Ha. Hahahahaha. You realize that this is the thing people hate about ADCs, right? They have the best DPS, burst through crit, all from ranged auto attacks, that cannot miss.
The boards whine about anything really, generally people don't hate ADCs, unless they are op, then they hate that they are OP.
You're right that the boards hate on adcs somewhat consistently, but asides from it being a boards specific thing(or maybe a low elo thing? I don't think so but maybe), even the boards hate on yasuo much more than on adcs.
Actually, no, I don’t see it as a problem.
Why? Because they aren’t conpletely invalidated.
Why? Because the windwall only lasts for 4 seconds, and at max rank has an 18 second CD. So that’s a 14 second downtime where he can’t block projectiles. It’s also the skill most often maxed last, so until level 13, it’s on a 26 second cooldown. That is quite the window of not invalidating. Let’s add that among champs that he does worse against, Azir, Kennen, Quinn, and more.
Windwall isn't some sort of randomly activated passive, and as I've said, one of(if not THE) worst thing about it is that it's instant cast-no delay. So if you have some powerful ability, or one defensive ability that actually can defend you from yasuo, but is also telegraped, then unless it has a shorter cast+travel time than ~0.3 seconds(average human reaction time, it being even less for people with particularly fast reflexes) it's going to get negated(unless yasuo sucks), and you can't use it. An ability being able to reliably reflex check your most powerful abilities, or your only defensive abilities is VERY much invalidation. It's why kassadin lost his silence, it's why champions like fizz are so despised. It's why malzhar's minion spawn got a delay added to it.
No, not really only if. It’s really not the most difficult thing to bait. Move like you’re gonna trade, cast a lower CD ability, get windwall, back away, trade when drops, profit.
Look, maybe you're terrible and as such your opponents are terrible and this works in trash tier, this doesn't work anywhere else. If there's an ability of yours yasuo is worried about he will hold windwall for that ability, he's not gonna spam windwall every time a 4 cd skillshot goes in his general direction.
You’re right, it is more than 1v1. But the point still stands. Melees do better against Yasuo. Yasuo’s top counters are melee champs because they can punish him more in trades and don’t care for his windwall. Perhaps windwall isolates from the rest of the team, but Yasuo needs to advance into the enemy team, either right into a melee, or a tank that can CC him, or he does so as the diver on your team takes out a more important target.
What the hell do you think "top counters" are? They're laners who will spend the game 1v1 him, if you shit hard on him in lane you'd still be in a good spot even though your team is weaker. Outside of laning however his best counters are specifically melee champions, but champions with high reliability. That's why things like malzhar, lissandra, annie and prerework kayle are on his weak matchups, he can't reflex check their defenses/strongest abilities.
No, he doesn’t just walk up to them. Never said he did. That is, unless he doesn’t have enemy minions nearby, since his mobility is literally gated by having an enemy to dash through. Otherwise, yeah, he’s just walking up to you. Even then, a good number of ranged champs have some skill that can hit pst minions and hit him.
You're forgetting that teamfights also have other champions in them, some of which are front liners that need to be in the front line, where yasuo will use them to get closer to carries.
Depends on the champ. Are they more burst? He’ll need it as he goes in. Do they have greater DPS? He’ll need it.
I was talking mostly about ranged adcs, so generally he has greater dps. But here when talking about burst champions you clearly show you're aware that he will just reflex check their strongest ability invalidating them, meaning they'll have to rely on him being god awful, throwing in on a minor ability and then going in anyway.
If tanks and fighters were having such an easy time with it, we wouldn’t have all the issues with being killed too fast even when the target doesn’t have armor pen.
I never said an easy time, I said they can manage it if they play right, and in metas when adcs aren't broken(which is most of the time), they can. It's just that these boards have wet dreams of bruisers being completely unstoppable, going in 1v5 sustaining damage from adcs+other damage dealers, and cc from everyone else, and killing everyone anyway. That is not good gameplay.
And yes, while that is all the case, there is an issue with point click ranged autoattacks. Just outranging them doesn’t equate to counterplay.
Yes it does. If you're a skillshot based mage "outranging" thing is kinda your job. And bruisers/tanks can take the damage, they just need to take it when it needs to be taken, instead of just running 1v5 and wondering why they died and the adc didn't.
counterbuilding with armor should work yet it doesn’t always.
If the adcs is fed enough then the adc is going to be a problem, if the adc is vayne(/etc), she is also notoriously problematic.
Assassins currently have to burst faster because of the nature of current adc auto attack damage.
Assassins always had to burst fast because their design in league was never really thought through. If they have proper counterplay they are garbage, if they don't they are cancer.
So, wait. You say you can outplay a ranged dpser by playing cards right, but you say Yasuo’s card is unfair because it allows him to do better against ranged? His card that’s a full 4 seconds with a max 26 second CD until layegame, which allows him to stop otherwise unstoppable damage?
No, the problem is he can reflex check the most powerful abilities/only defensive mechanisms of other champions: the instant cast of windwall.
Did you know Yasuo was built with battling ranged targets in mind, and that’s his only real defensive tool in order to do so?
He very much was not, yasuo was built with dark souls/dmc in mind: "time your roll right and you can avoid anything", it's great PvE character design, god awful PvP character design.
It’s not just his windwall. It’s also his double crit, his mobility, his lack of resource, his free shield, his ultimate putting him outside turret range.
When people hate something they start hating everything about it. His free shield is fine, lack of resources could be fine, ultimate putting him outside of turrent range also fine. The problem is insta cast windwall and nearly infinite fast dashes.
It’s funny, if it was just his windwall, he wouldn’t get as much complaints. Because Jax doesn’t get dodge complaints, Braum does get Unbreakable complaints, and yet they do the same thing on a lower CD too.
Jax only avoids auto attack damage, let windwall only block auto attacks, see where that places you.
Braum still has to eat cc, and relies on his teammates.
And as I've said, it's not only his windwall, it's also his ability to dash so much. both provide him with the ability to negate too many crucial abilities of other champs via a reflex check.
Also, thanks for the insult in saying I’m stupid or “playing stupid”. This discussion will be done then
It was going to be anyway.
You’re right, good counters do require playing properly instead of passing a reflex check, which is why Windwall is more fair. You don’t have to interact with it, and it requires playing properly both with it and against it. Meanwhile, to stop an ADC right click DPS, you need to have good reflexes to kill them faster. Thanks for that.
Good reflexes won't kill and adcs faster, good positioning and skillshots will.
Except, I’m not the only one that says it. Many also respond in kind that ranged auto attacks are obnoxious. When the only ways to deal with something are to kill it fast, stay out of range, or die to it, that’s an issue, and one that is far more expansive than Yasuo’s Windwall, that has persisted longer than Yasuo’s existence, and is also mandatory in around 99% of games. They just aren’t all banned because there aren’t enough bans.
It's just a minor insanity of the boards, it doesn't actually represent the playerbase, unlike the hate for yasuo, which is everywhere.
Thanks for showing me I should leave the discussion though.
Hell if you actually got that then that's great.
Definitely leave any and all discussions on the boards, this place is a shithole.
I don't even care how you got that, the important thing is you did.