My Only Issues With the BE System
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Why doesn't each level post 30 require the same amount of EXP? As it is, they currently cycle, gradually rising every 25 levels only to drop again. Why not take the total amount of EXP required in the cycle and spread it evenly across all of the levels?
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Why did they introduce an RNG component? Why not always give Shards + BE that total the same fixed amount every level?
Both of these things serve only to add ambiguity to the system and make it difficult to understand, while not adding anything particularly positive.