This is the problem Riot is having with some of it's champions.

ApexInTheCircle··2 votes·551 views

When I think of champion design and balance I think of it as a Triangle, each point represented by some in game stat.

-Mobility -Tank -Damage

And a well balanced champion contains 2 of these stats in a very cohesive and balanced manner.

Examples are as follows.

Damage + Mobility = Assasins Mobility + Tank = Initiator/Junglers Damage + Tank = Juggernauts.

The biggest problem right now is that items and Masteries are setup in such a way that people that fall into the Mobility & Tank category are receiving too much of a stat ball that it's making them encompass the whole Triangle.

Shyvana - Hecarim - Leesin - and probably (IMO) Soon to be Camille. These champions in of themselves are not inherently flawed but with the advent of juggernaut items that was released pushed some of these champions into the wrong direction making them flawed.

Now, by no means does this mean that these items should be nerfed and champions compensated (We fucking know how well that went with DFG removal) Since you can't nerf juggernaut items because of the destruction of an entire class, something has to be looked at on a more micro level ...Masteries. CoTC to be precise.

This thing is the reason most of us are having such a hard time with Shyvana and Hecarim and even Leesin to some extent. While this does a great job for tanks, letting them be able to initiate without getting their health bar deleted in less than 3 seconds. It completely breaks champs who didn't need that power to begin with. They grab CoTC, grab 1 or 2 juggernaut items and proceed to shit all over your team.

CoTC was a push in the right direction but this is like sated devour all over again, helps alot of champions but completely breaks others.

5 Comments

AHarmlessTaco1 votes

I mean, TBH, I think it's just the fact that CoTC doesn't scale with bonus health.... it makes it a universally good mastery compared to something that should have a base value + % of bonus health. Not to mention the shield value should probably scale up to 3 enemies. Balancing it around 1-5 champions is considerably more difficult IMO than 1-3.

Asayake 5150glow1 votes

You forgot to mention utility. It's a lot more important than mobility or damage in teamfights for a tank.

Stephenizgod1 votes

What about Support champions like Janna Morgana Zyra ? Janna is none of those, but i guess mobility? Morg and zyra are just damage?

EndlessSorcerer1 votes

You forgot about utility.

G4LLOWSC4L1BR4TR1 votes

The triangle is usually Utility, Damage, Durability, of which Shyvana has 2. She's definitely a bit overtuned at the moment, but she doesn't really have a kit issue that's causing it. Honestly I think the new jungle changes just helped her a hell of a lot more than anyone expected.

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