Differences between ADC and Mid

Hexs Fortune··6 votes·4,884 views

When my team is winning or even, my ADC play has real influence

When my team is losing, I can't do much as ADC.

Mid is also good when ahead or even.

However mid can influence the game sooner with roaming and level 6 power spike AND they have a fallback option of stalling the game through wave clear and poke

Mid also has a slightly better time initiating. ADC are often played best waiting out of sight for the right time to go in.

14 Comments

OtterlyLost3 votes

This is an accurate summation of how ADC agency compared to Mid or other lane's agency. ADCs, even at their strongest point, have extremely limited means by which to carry the game solo. Its insanely frustrating as an ADC player because you either have to play perfectly or your team does. There are games where I'm carrying my ass off, I'm doing well, but my mid is really stupid and has fed the ever loving hell out of the jungler and the assassin. There's next to nothing I can do unless I constantly monitor the assassin and the enemy jungler; I always have to be keeping track of their CDs or praying that they'll blow them on my team. And the worst part is that if I don't group, I'm going to get flamed but if I do group, I'm going to be irrelevant. There's no winning for me.

Then there are other games where I just fart around bot, I don't get ahead but I don't feed, but my mid and jungle are doing great. And I'm just there; I could be anyone else playing the ADC that game and it wouldn't matter. And that feels bad in its own right. Because I'm not important, I don't add or have any impact with the game because my mid and jungle honestly don't need me. They can siege and teamfight and out put enough damage without me. I'm just a free meal for their behind laner because even a feeding assassin or mage can 1-shot me.

Even if I play absolutely perfectly, I build defensively(opting into defensive boots instead of greaves, getting PD and a GA early, taking weaker rune choices for better survivability...), there's still a chance I will lose because my jungler or mid are behind and they can't defend or they're tilted and just running into the enemy team essentially to give away free kills. Even if I survive, its not like I can solo defend with how paper weak the towers are either...

I get ADCs have supposedly amazing late games. And some of them do. But at the same time, they have nerfed a lot of ADC late games without really buffing their early to mid game or giving them access to extra agency. Carrying as an ADC is literally the hardest thing to do.

hhaavviikk3 votes

shocking, adc's not strong early on or in mid game by virtue of being a late game hyper carry class and thus cannot carry, truly a revelation of the ages

OtterlyLost1 votes

It is shocking, actually, that the ADC class that's supposed to be good late game and be the carry late game cannot carry late game. Thanks for agreeing.

hrooza dota 3 votes

cannot carry late game? i dont see that.

they can easily carry as much as other rules and can carry better late game them most mid/top laners champions (by most i mean non hypercarries) .

the deal here is it no longer the 2v5 class which was pretty broken shit back then when i started.

OtterlyLost1 votes

Oh but a bruiser can 1v5 the game and that's fair and balance? lol, ok.

They cannot carry late game like other roles. If they could, they wouldn't need an entire team around them to do it.

A Jax late game doesn't need someone to peel for him to keep the fed Zed from murdering him.

A Fiora late game doesn't need someone to peel for her in order for her to siege that tower.

A fed GP doesn't even have to get into AA range to inflict massive damage on the enemy team from range.

An ADC needs a team to carry where every other carry role in every other lane doesn't need that.

hrooza dota 1 votes

a bruiser cant do that unless fed as hell, and frankly a fed adc can pew pew the whole team in no time as will. (and tbh due to the neutral of having 2 bot laners an adc is more often fed then a jax/fiora/gp) and they can kill a fed zed pretty easily and cant be kited (also way far harder to CC, i have to get out of my way with ulti as ahri to cc one mean while jax jumb into CC lel)

adc need a support because their design, they have a long range and just like every ranged dps unit they trade defenses for range.

jax goes in front of you and fight meaning he will tank the shit you throw at him as will

fiora have to hit fetal which is btw have game play counters such as hugging a wall or trick her into fetal

gp is not a hyper carry as far as i saw him, did not see him much but you can ya know dodge the barrels or kill them before they exlode

if adc can be safe when alone then the class is broken as fuck because adc have 0 counters other then reaching and deleting them , at least a jax or yi or fiora have to gap close which mean they are in range to fight you.

Metal Janna3 votes

So much facts.

As a support main, I can see that it's really hard for my botlane carry to do anything useful late in the game. A fed Vayne? Sure she can carry her ass off if the enemy is dumb enough to walk at her one at a time. But most ADCs require constant CC and shield support in order to take on anyone other than the other ADC without being deleted in half a second or while they're still CC'd. I feel like I have to constantly babysit my team's Ashe to keep her from being assassinated by anyone on the enemy team (even toplaners, with a few immobile melee exceptions, can one-combo her), but at the same time, why should I? Why bother supporting the ADC when our midlane Ahri can take on the whole team one by one same as Vayne can but also has escapes for when they group up AND she actually knows how to peel for me with her CC? Why bother when our toplane Yorick/Jax/Kled/Irelia can take on far more opponents simultaneously with that same support? When our assassin jungler can drop towers just as fast but has the mobility and burst to break through the enemy pincer and escape when they come for us?

I had a game yesterday where our Ashe ADC won the lane early on but then gave up the lead to Draven by eating a flay>hook combo from his Thresh support twice. I kept on killing Thresh to stay relevant, but Ashe was only good for the occasional ult from the back line after that. You know who carried the game and effectively filled the role of Attack Damage Carry? Our Triforce+tank midlane Nasus. All the same DPS but without the dying in one combo.

It feels like marksmen have been made somewhat obsolete by the damage creep. I can get more mileage out of supporting anyone else on the team late game. I just stick with the ADC botlane marksman for the early game because people will absolutely tilt and throw if you don't stick to the meta.

Ahri Baka3 votes

as a mid main My whole point of becoming viable is simply to roam bot and feed that adc ( which is basically a jungler's job too ) other wise mid lane isn't that different

LTK KoRo2 votes

i agree, first nerf adcs and then nerf double nerf mages

SuperTopLFBottom2 votes

[{quoted}](name=LTK KoRo,realm=EUW,application-id=3ErqAdtq,discussion-id=uaoofhFm,comment-id=0004,timestamp=2019-03-20T21:14:46.197+0000)

i agree, first nerf adcs and then nerf double nerf mages

But then the game might actually be playable and who wants that honestly?

Commader Kiwi1 votes

Depends on the mid/. Generally I wait for tanks to go in

Blessed Noodles1 votes

you're right about the level 3-6 power spike on mid, however you're missing a lot of things here..

first off mid lanes are supposed to be the ones who deal with APC's or ADC's, but this does not mean you as an adc cannot 3 shot a mid laner as they often are assassin's.

Second, you're adc you do not walk out of sight like an assassin and wait unless your playing something along the lines of twitch, you stand by your tank position correctly and receive peel when needed.

Lastly, you're adc, your name implies additional damage carry, you often times have the most range positioning well behind your tank will allow you to poke while none of your teammates are currently engaging, it's your job to poke them down so your tank supp whomever can get a solid engage while your still close enough to receive peel from the majority of your team.

I'd change your outlook, there's adc's like draven or others than can 3 shot 90% of assassin's etc.

Blessed Noodles1 votes

Also you as a bot lane could coordinate a lvl 4 gank with your jungler while mid is hitting level 6 but hey, 200iq, it's tough i know.

nm10101 votes

Mid has greater agency, ADC has greater power. There are some exceptions, but that is the standard power dynamic between the two roles. Mid laners carry by affecting the right part of the map at the right time. ADC's carry when their team enables them to use their tremendous power. Any time a mid laner gets too much power Ryze, or an ADC gets too much agency Lucian the game becomes pretty bad.

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