An Idea for Solo Queue

blacknerdtaku·7/14/2015, 7:59:27 PM·1 votes·344 views

The ability to earn back LP by how continuously well you play.

At the same time you can also lose LP if you're deadweight, troll, feed, etc from your victories.

This means that YOUR performance in solo queue dictates how much you climb.

An example you would normally lose 22 LP for the game, however you do extremely well all game, you continue to generate gold, partake in objectives, but the game was really close and you lose it. to do all of that work and lose is SOUL crushing because you have now lost 22 LP for doing everything RIGHT. yes there has to be a winner and a loser, and that 50/50 wasnt in your favor this game. but doesnt 22 Lp lost for that seem HARSH?

NOW IMAGINE: You did well, so you gained back 12 LP instead of losing 22. now you only lose 10. one victory is worth 15-ish. this means your victory will put you 5 ahead from where you started with the last game.

At the exact same time if you do well in your games CONSISTENTLY you will easily climb, and here's the kicker: once you wind up in the place where you rightfully belong skill wise, your extra earnings will slow down, until you may not earn extra at all.

See the point of this system is to help people who aren't bad but maybe had shitty promos or whatever, carry themselves with a bit of help. once they wind up where they deserve to be, the don't gain anything.

Finally if im not gaining anything at all, I as a player should be able to see that it's in fact My fault for not doing something right for the sole purpose of personal evaluation. As i said earlier you cannot win every game, and I'm fully expect that losses happen... Maybe it was you, Maybe it was a teammate, but just by using system gains and how often you get them, it does a very good job in determining where you stand as a player in your ranking.

This here is a system that rewards good players and even punishes the bad ones - the guys who attempt to troll but still win by pure luck and it's something I'd like to see placed into effect.

Naturally this doesnt apply in Team queues.

It just doesn't seem fair top be punished so badly because you got stuck with some random uncontrollable factor who actively tried to ruin the game for you. I understand that this game is heavily revolving around team work but at the same time Solo queue success also rides in sheer luck. you have to PRAY you dont get that guy who feeds 4 kills then AFKs, and because of his actions your game has now been ruined and you have to face that huge chunk of LP loss.

All im saying is your Ranking which is somewhat of a depiction of your skill, should NOT be determined by the sheer luck of the draw.

and for an extra video I'm just gonna link Gnarsies' explanation of toxicity in league https://www.youtube.com/watch?v=wohSRyGJegE Thoughts?

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