Why and when did Tear of the goddess lose its mana stacking.
The passive 1 mana/4 seconds. Where did that go I don't see it in the descriptions and I haven't seen it on the item it self looking at the mana by passing my mouse over the item to check its stacking. I havnet seen it moved form any patch notes. While mages don't really need the item for
not that any one builds the items any more. I love to build it on my fighters for
but its already super hard to stack and the loss of surviability form having to build it early hurts especially when you cant get any offensive stats with until pick axe which is a back on its own and it has no defensive stats lost its mp/5. Hope your enemy doesnt notice that you didnt buy defense or offense on your first back and you get zoned even if you were winning before the back makeing it even harder farm and to build.
In the end while mages get more ap than on a normal ap item for building a fully stacked
(most ap for a single item if rabadons doesnt have any other items in yet). fighters get by with just barely 3 more ad on
for stacking it if not 3 -5 less ad.
does have a damage passive but why should its passive be required to keep up with the ap of
with out even factoring seraphs active.
thats
which i used to build on all my mages and supports before the change and after i touched it 3 times and never again never built
because if an adc was in that position they were dead any way and if it was on a fighter it isnt noticable. or on a mage and those champions never put them selves in danger in the first place they just poke with spells from super long range.
its stacks under bad conditions and doesnt hold enough stacks to be usefull more than 1 sheild in addition that i didnt need hp/5 and mp/5 is soo bad now and it lost its passive to that overloaded item and lost half of its ap that its better to pick up
on
which i know was never intended.