This is a tank
This is a tank feared for its offensive and defensive capabilities. most games follow this same concept with melee characters for the sake of balance and they are strong in both areas and weak in the area of mobility. riot how ever lets them be okay in defense and lets that defense be circumvented pretty easily with the mobility of other champions penetration life steal ( spell vamp on some champions with already strong healing.) and just enough damage that you dont care hit the tank for half his life and heal up on some thing else then finish the tank off or use mass skills with high bases and ratios and low cd while tanks have low bases with usually low ratios and no opportunity to build any damage to help supplement their tankiness. not that they reach their target if they dont have help finish them off. if any thing base damage should be high on tanks and low on carries so carries can scale better and have better interaction with damage items and tanks can have better interaction with defensive items with out being but raped. expecially with all the % hp damage in the game. most hitting for more than 10%. the guys who have a problem with tanks are guys who build a whole team with mainly 1 type of damage (ad) mostly assassin type characters and no one or only 1 person touches the over abundance of penetration items.
used to be for me Q_Q