Couldn't Grave's new ammo system work for all marksmen?

GenoXx··2 votes·533 views

Title.

I mean it would make more sense. Gun's have ammo and they often have to reload.

Edit: Okay how about only the ones who use guns?

11 Comments

Sona Ping4 votes

{quoted}

Title.

I mean it would make more sense. Gun's have ammo and they often have to reload.

"Realism" ≠ Good Game Mechanics.

KONO RUBICK DA1 votes

[{quoted}](name=Sona Ping,realm=NA,application-id=3ErqAdtq,discussion-id=uQQg21Bn,comment-id=0001,timestamp=2015-11-13T17:08:57.460+0000)

Title. I mean it would make more sense. Gun's have ammo and they often have to reload.

"Realism" ≠ Good Game Mechanics.

and that's why they need to put it

Drive By Max1 votes

I'd like that, however not all Adcs use guns.

Mathbalnase1 votes

How many axes do you think Draven should get to throw (and not catch) before he has to B? How many times should Kog'maw be able to vomit before having to take a lunch break?

Gnart Even Close2 votes

{quoted}

How many axes do you think Draven should get to throw (and not catch) before he has to B? How many times should Kog'maw be able to vomit before having to take a lunch break?

they would reload like graves. it could be a great balancing tool, and not everyone would use it.

Mathbalnase1 votes

Why do you want to give all ADCs enough burst to make dedicated assassins weep tears of jealousy?

Gnart Even Close1 votes

{quoted}

Why do you want to give all ADCs enough burst to make dedicated assassins weep tears of jealousy?

not burst, just limited sustained damage.

Mathbalnase1 votes

Sustained damage is (barring exceptions like new Graves), THE defining strength of ADCs. Limiting that strength with an ammunition mechanic would necessitate compensatory buffs, and while Graves' compensation might have gone a bit too far (nerfs incoming), that's the general scale that we're talking about, here. By the time those nerfs are done, his 1 second burst might be merely on the order of about 10 * totalAD... (instead of the 13-18? that it is now)

Gnart Even Close1 votes

{quoted}

Sustained damage is (barring exceptions like new Graves), THE defining strength of ADCs. Limiting that strength with an ammunition mechanic would necessitate compensatory buffs, and while Graves' compensation might have gone a bit too far (nerfs incoming), that's the general scale that we're talking about, here. By the time those nerfs are done, his 1 second burst might be merely on the order of about 10 * totalAD... (instead of the 13-18? that it is now)

i'm not saying it should be implemented, i'm just saying it could be and would be interesting on some of the adcs

Mathbalnase1 votes

Sure, and it would also constitute a massive nerf on any ADC that didn't also receive compensation buffs of similar scale.

Gnart Even Close1 votes

{quoted}

Sure, and it would also constitute a massive nerf on any ADC that didn't also receive compensation buffs of similar scale.

yeah, that's why it would only be useul on some adcs, i didn't say it should be implemented but it could be, and it would be assumed that there would be some sort of compensation (i.e. Caitlyn's headshots)

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