I hate ascension. I miss the expanded game rotation.

Risen29··10 votes·947 views

Ascension is even more mindless than original dominion. There's no coherence to the gameplay. Very little sense of teamplay. In the sense that it's difficult to feel like you can actually strategize your way to victory.

But that's not even the part that bothers me about it the most. I wouldn't mind a brawl based mini-game if I felt like your brawling skill actually mattered as far as victory is concerned.

This probably has the least sense of being able to contribute meaningfully to victory by your actions. You can kill and win teamfights, but there's no guarantee your team is able to keep on top of capturing crystals while you do it. You can go around and capture crystals yourself, but if your team just dies and feeds then it won't matter. I often feel like my team is winning the brawling aspect of the map, in terms of kills, but for some reason just keeps getting behind in points. Or they clearly are behind in killing, but there is no real chance to offset that by capturing the map. So it often feels like the worst of both worlds.

Dominion reborn is a lot of fun. Funner than the original dominion. There's a real sense of strategy because your capturing movement is more restricted. Poro King is fun because you get to choose your hero and there is a sense of objective, push and counterpush. Urf is fun for the experimenting and wild plays. Hexakill is fun because it's like a mini version of a normal game on steroids. Do everything you normally do, but do it in bigger battles more frequently. Even that turret based minigame was funner than ascension.

Why are we stuck playing ascension so much when there are so many better mini-games out there?

15 Comments

WAP Jookay3 votes

Poro King is fun because you get to choose your hero and there is a sense of objective, push and counterpish.

Urf is fun for the experimenting and wild plays.

Rito then proceeded to make URF random, making sure you wouldn't get to chose your champion anymore.

I also miss normal URF so much (it's been 8 damn months, dafuq Rito ?), I wish we could see something else than Poro King and Ascension from time to time.

Dynikus1 votes

They're likely not implemented into the new client yet. For a while, you had to go back to the old client just to queue up for them, so I'm assuming as of right now, they only have ascension and poro king working on it.

WAP Jookay2 votes

Thanks for pointing that out, but I am perfectly aware of it.

The thing is, Ascension and Poro King being SO MUCH MORE frequent than URF has been an issue since the first months of the RGM, before the New Client. :/

LordGeovanni1 votes

arurf still better than nurf. id rather all random than seeing the same 15 characters every game

MLDzXnRRR3 votes

Players like Ascension the most... Just because you don't like it, it doesn't mean anything.

Dynikus2 votes

There are parts of ascension I like, but you definitely have some very valid points. I can be basically afk farming crystals all game and never help my team in a single team fight, but end up with 80+ points and win the game like that. Alternatively I can be present in every team fight and win most of them, but still lose because someone on their team was afk farming crystals all game and carried them. I would love a game mode that was just an arena, some sort of team death match. I've seen it in other mobas, and it's pretty fun.

Revali2 votes

poroking is hot trash heres a nigh unbeatable aram team Sona Varus Ziggs Maokai Darius

same thing game in, game out poke wins, siege wins in that mode.

I much prefer the brawls of ascension, the relics as far as I'm concerened mini objectives as its actually a better place to practice shit or even learn how to setup winning skirmishes, etc.

and there is a sense of objective in poroking

There's also one in ascension

it's called the relics. no different than say a dragon in terms of moving around the map to capture/obtain it

TyrekGoldenspear2 votes

Hey don't trash talk my favorite game mode!

That being said, it wouldn't hurt to put other people's favorites up more often.

The crystal farming is more game winning than the brawls tbh.

Rebonack2 votes

Definitely Not Dominion is a snowbally shit-show. It is in no way a better map than actual Dominion. At the very least, the fog of war needs to be extended to the jungle entrances so it's harder to lock the enemy team into their base.

Risen291 votes

My main problem with ascension is what others have pointed out here: The brawling actually doesn't matter enough. And the crystals don't add to any sense of strategy or teamplay, but can actually detract from it. It's very unsatisfying to be winning in skirmishes or teamfights but to lose out on points. It's not like there is any real sense of strategy behind it either, it's kind of just rewarding the lone player who has a champion really good at running around and evading death while their team distracts for them. It's not fun to lose to, and it's not satisfying to pull off.

The brawling in Dominion Reborn is more meaningful, and the objectives more strategic, offering a good mix between objective vs brawling as the path to victory where both feel meaningful and satisfying to execute.

Kyrrion1 votes

Ascension is far from mindless. What it lacks in strategy, it more than makes up for in tactics. Watching where enemies spawn, deciding if you need to break off from a fight to grab a relic or not, and your positioning as well as your team's on the map is pretty deep imo. There's no long term thinking, sure - but when you pull your team together from a 30 point deficit to etch out a win at 200-199? Damn, it's good.

Risen291 votes

It does seem to work a lot better when you're playing bruisers and assassins, and play it more like deathmatch arena. Maybe they wanted a game mode that catered to those because ARAM and PORO cater to poke/support/mage/ADC types.

I wonder if there's a way to put more emphasis on the combat, rather than crystal chasing, while also encouraging more skirmishing and dueling.

ZT Xperimentor1 votes

I'd rather have hexakill on the rift, gives more variety to the 'meta' regardless what it is. But I'd rather have nemesis draft back.

Cremepie1 votes

Let's be honest Ascension is little more than king of the hill + team deathmatch. There will be almost no strategy ever involved the way the game plays because there is only two objectives, crystals and killing your opponents.

Ascending is never worth the effort. Xerath is almost never worth taking because respawns are so fast and everything is almost always contestable. Adding to the fact your team if smart enough could take all the other crystals while their team is busy trying to ascend, earning them a net 9 points + any outnumbered opponents trying to keep you off the crystals. The buff you get makes you 100% always visible and gives away any plans you might want to make stealth unavailable. Additionally with the buff (depending on the champion) you usually can only get 3 or so kills before someone gets you, leaving you with a +1 in gain in the end.

That being said I still like the game mode, but agree that it could definitely use an update to make it more interesting. Especially with how often its available.

Risen291 votes

I forgot about Nemesis Draft. That was fun too, although I probably wouldn't play it as much as some other modes.

If you can't get your team all on board with a cohesive strategy then you may end up giving the enemy something good.

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