so a bit of a small scale rework that i cooked up over the last 2 days (Garen)
so il look at some of the problems garen's kit has vs how it can be fixed.
so couple of things Villain mechanic: removed armor pen on E: removed these things clutter his kit with unnecessary things that just suck up power from his actual strength's
im not a balance genius these numbers might be too high/low its the principle of the idea that counts
Passive: Perseverance. so instead of being an out of combat heal this will become an in combat heal.
whenever garen receives damage from champions or monsters he receives a stack of perseverance stacks up to 7 times each stack grants him 0.2% max hp per second for 20 seconds / 0.8 for 10 seconds / 1.2 for 7 seconds at the same intervals his current out of combat regen receives its upgrades
the idea is to give garen more intense healing the longer the game progresses. and give him in combat tankynes
Q Decisive strike silence removed (will come back on his E) slow removal, removed (will come back on his W)
same cooldown. same damage. same movement speed new mechanic every stack of perseverance that Garen generates while Decisive strike is on CD will reduce the cooldown by 0.6/0.7/0.8/0.9/1 seconds up to a max of 1.8/2.1/2.4/2.7/3 seconds.
the next partis probably too radical of an idea but im doing it anyway, i feel garen needed a different W W Courage passive: no longer has a cap.
active: removes CC, dots, and grievious wounds. slow imunity for 0.6/0.7/0.8/0.9/1 seconds "loudly screams DEMACIA!" Allies within X range will be inspired by Garen's valor, and receive Garen's Perseverance (the healing will be based on their own health) and courage passive benefits for 3 seconds they will receive an Courageous buff for the next 100 seconds. every second remaining on this buff will reduce the effect of the next subsequent Inspirations Garen might give them.
E: Judgement reworked Garen wont be able to fully spin anymore so stunning him while he spins will stop him fully that power has been moved to Courage crit bonus removed movement reduction removed now is a 3 cast ability he spins twice in a 360 (720?)degree angle towards the cursor (skill cast) for a small distance. tad bit faster then movement and the speed of the spin/dash will be affected by movement speed total damage unchanged but is spread over three casts. every time garen casts judgement he will make 2 spins damaging all in range if both hit an enemy they will receive a stack of judgement. upon receiving three stacks champions will be silenced for 2/2.2/2.4/2.6/2.8 seconds minions and monsters will be stunned.\
R: can be cast on epic monsters.
closing thoughts: would this be what garen needs if not all maybe some of it? would this make Garen more smoother to play? (something a champion like Garen needs) would this make him too tanky while also being too fast? probably overbearing if he can cast Q's a lot and would obscure his weaknesses too much? but at the moment i feel that his weakness is too overbearing for Garen himself to be played effectively. damage should be unchanged i personally thing garen's damage is fine. would the new silence mechanic be too overbearing in teamfights? or would this give Garen the power he needs to be relevant?