ADC are now Ranged Juggernauts
except they have also mobility
They deal more damage than them, nearly as tanky with 100 armor, sustain, % damage reduction, MOBILITY AND range.
except they have also mobility
They deal more damage than them, nearly as tanky with 100 armor, sustain, % damage reduction, MOBILITY AND range.
That is a hell of a way to put it, but my friend you are not wrong. A juggernaut that does not need Armor or HP items. Just crit and soraka and masteries! Amen.
I don't know man... Sorakas are kinda expensive and cost inefficient, just go BT
They work as a distraction if you get caught and it is on a 10-70 second cooldown as well do not a bad thing to get.
That is a hell of a way to put it, but my friend you are not wrong. A juggernaut that does not need Armor or HP items. Just crit and soraka and masteries! Amen.
oh no god bless me, i was wrong
any champion with soraka atm is broken. Have you played ap xin zhao and soraka on a team. I was able to 2v5 a sion, lucian, riven, zilean, and zed. While soraka healed me and i zerged their entire team. And if you think I was just living for a long time you are wrong ap xin does a lot of damage from the jungle item procs and hextech plus nashors. He isn't weak just needs items. So in the end I could not only burst them down fast enough to make a 2v5 swing in my favor I could also stay alive the entire time due to soraka plus xin w procs. Extra fun if you get a chance to try it
"GET DAT SORAKA, GET HER NOW, QUIT FOCUSING XIN YOU TWATS"
- That one ranked player
So ADC's are tanky, immobile, have little CC but deal quite some damage?
No, ADC's are squieshy (as squieshy as last patch), mobile/immobile (depends), little/quite a bit CC (depends) and deal tons of sustained damage. Yes, they are really strong. But they are neither Juggernauts nor Chuck Norris.
Well i wouldn't call adc immobile... They have acces to some hefty movespeed increases on items for example get these two as and adc
and you suddenly have +20% movespeed to kite with.
On top of that most adc do have gapclosers

And those who don't have gaploser either have cc
Or movespeed steroids

Well i wouldn't call adc immobile... They have acces to some hefty movespeed increases on items for example get these two as and adc
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and you suddenly have +20% movespeed to kite with.
On top of that most adc do have gapclosers
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And those who don't have gaploser either have cc
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Or movespeed steroids
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Technically Vayne has all 3.
[{quoted}](name=Kharn Skyshatter,realm=NA,application-id=3ErqAdtq,discussion-id=uNug79NL,comment-id=000300000001,timestamp=2015-11-15T20:51:03.933+0000)
Technically Vayne has all 3.
top that with the ability to kill juggernauts with like 300 true dmg every 3 autos to juggernauts with 3000 hp(which they will likely have
God when will Riot change the %health true damage to %health physical damage with flat true damage, that way she still shreds tanks as part of her identity but if they're tanky and ahead enough it'll get reduced significantly
So ADC's are tanky, immobile, have little CC but deal quite some damage?
No, ADC's are squieshy (as squieshy as last patch), mobile/immobile (depends), little/quite a bit CC (depends) and deal tons of sustained damage. Yes, they are really strong. But they are neither Juggernauts nor Chuck Norris.
still as squishy as last seson? hell even tanks dont get dmg reduction on their items they have to rely on stat reduction like armour and MR things that can be lowered and countered with penetration. the 12% DR from PD cant not be weakened or reduced with a LW or any other form of penetration. its a joke
Randuins has in-built crit dmg reduction.. But that's not my point. ADC's are still squieshy. YES THEY ARE. They may or may not be as squieshy as last season. There may or may not be some ADC's who are relatively (relative to other ADC's) tanky. But ADC's are still not tanky. ADC's are really strong right now, probably too strong. But that's completely beside the point: ADC's are squieshy and you should stop exaggerating.
Randuins has in-built crit dmg reduction.. But that's not my point. ADC's are still squieshy. YES THEY ARE. They may or may not be as squieshy as last season. There may or may not be some ADC's who are relatively (relative to other ADC's) tanky. But ADC's are still not tanky. ADC's are really strong right now, probably too strong. But that's completely beside the point: ADC's are squieshy and you should stop exaggerating.
so adc's are allowed to have item options but everyone else must buy randuins to deal with adc's? seems fair and legit
Whaaaaaaaaaaaaaaaaaat? Do you even read what I wrote? I don't fucking care whether ADC's are OP or nah. What I do care about is that this whole exaggerating 'ADC's are tanky'. They are not tanky and your crybaby mentality "SO TOMMY IS ALLOWED TO HAVE .... BUT I CANNNOT >:'(" is not going to help.
Whaaaaaaaaaaaaaaaaaat? Do you even read what I wrote? I don't fucking care whether ADC's are OP or nah. What I do care about is that this whole exaggerating 'ADC's are tanky'. They are not tanky and your crybaby mentality "SO TOMMY IS ALLOWED TO HAVE .... BUT I CANNNOT >:'(" is not going to help.
so let me get this straight adc's complained AP's had item choices and they didnt. . .so riot gave them item choices, but now that the table is turned that argument doesnt apply?
I. DO. NOT. CARE. ABOUT. WHETHER. ADCs. ARE. BALANCED. Never did. Period.
i have not been having this experience
ADCs and their items are overtuned but I haven't been finding them as bad as most of boards puts it as
i mean my main issue is that riot took away an assassin crit item while giving marksmen more (the amount of defensive buys is annoying too)
Graves+Taric=150 to 200 armor. Good luck if he gets an actual health/tank item.
I don't really get the overall adc hate. Graves is the broken one (and maybe MF idk we'll see) while you have garbage adcs like Ashe and Kog'maw.
MF is broken
I don't really get the overall adc hate. Graves is the broken one (and maybe MF idk we'll see) while you have garbage adcs like Ashe and Kog'maw.
why is lucian being nerfed then?
Prior to 5.22, I've always known ADCs to be objective smashers. They can safely push towers, lanes and epic monsters with their consistent high-damage basics. If they position correctly, they can also take down a fed opponent in a teamfight. But the new changes have made them more kill-focused than objective-focused. The tower nerfs make pushing so easy that they can roam and get fed with very little risk. They can secure a win better by not only winning their lane, but winning the whole map. If they're paired with their support, they're unstoppable.
Assassins can't counter them because of the incredible sustain they have now. Mages saw MR get buffed and their offensive items nerfed. If there's any front line at all, ADCs are free to 100-0 anyone.
- What mobility?
Then I can't wait for dem ap mage juggernauts next
Ap Morde says hi.
[{quoted}](name=Final Millenium,realm=NA,application-id=3ErqAdtq,discussion-id=uNug79NL,comment-id=00080000,timestamp=2015-11-16T06:46:21.227+0000)
Ap Morde says hi.
Doesn't he scale better with ad now though?
He will always have some ap in his build (if only just because he's awful without rylais) and AP Morde is actually fairly viable and arguably better depending on team comp.
Did you see that
? She had like 3500 health!?
Said no one ever.
[{quoted}](name=Inept Maverick,realm=NA,application-id=3ErqAdtq,discussion-id=uNug79NL,comment-id=000c,timestamp=2015-11-16T17:51:14.177+0000)
Did you see that
? She had like 3500 health!?
Said no one ever.
i saw multiple ADC with 90 armor which is 50% damage reduction
and frozen mallet was buffed for ADC, but rofl, you ADC main will continue to rush IE+PD as always
Don't juggernauts have mobility too? Skarner is a racecar, Fiora has dashes, Garen has Q, Mordekaiser has E.. Only ones without are Darius and GP, but even they can get
and gg
The worst thing is that the only Juggernaught without mobility is Darius (Gangplank's sword periodically becomes ignited, causing his next basic attack to burn his target, and 30% bonus movement speed for 2 seconds. Destroying a Powder Keg instantly readies Trial by Fire and grants its bonus movement speed.)
Skarner is immobile outside of his zones and has no dashes
Fiora isn't a juggernaut
Garen's Q is hardly mobility
Gp isn't a juggernaut, he said fighter, needs 2+ pure offensive items.
Correct me if I'm wrong, but aren't Fiora and GP considered to be lumped in the the Juggernaut updates?
No, they are completely separate. Gp came with bilgewater event, and fiora came on her own rework.
Juggernauts all came together, plus they build very differently. They are basically tanks with no cc and lots of damage.
Being op and released within a certain span of time doesn't mean they are the same. That's like saying gragas and pantheon are the same.
They came in the same patch but they are not part of the same project
ADC are now Ranged Juggernauts except they are squishy
FTFY
FTFY
i don't find someone with 2500 hp and 100 armor squishy
I didn't know
spoke for all marksmen...
I didn't know
spoke for all marksmen...
graves? more like any ADC with hp from black cleaver/triforce/banshee/frozen mallet and ninja tabi
Ranged Juggernaut with mobility... so nothing like Juggernaut as they are melee with little to no mobilty and tanky. This is like saying that tanks are now assassins except they also have cc
[{quoted}](name=A Chaotic Mind,realm=EUW,application-id=3ErqAdtq,discussion-id=uNug79NL,comment-id=000d,timestamp=2015-11-16T18:49:15.439+0000)
Ranged Juggernaut with mobility... so nothing like Juggernaut as they are melee with little to no mobilty and tanky. This is like saying that tanks are now assassins except they also have cc
i'm not saying that they are juggernaut, i'm saying that they have the power of juggernaut while having adventages. They deal more damage than them, nearly as tanky with 100 armor, sustain, % damage reduction, MOBILITY AND range.
What juggernauts only have 100 armor and 1800 hp at lvl 18?