so glad you nerfed all the mage defensive items
I mean why should i as the mage have a way to defend myself from getting one shotted? Because that would make way too much sense.
I mean why should i as the mage have a way to defend myself from getting one shotted? Because that would make way too much sense.
You do have a way. It's called range and positioning.
enter: rengar
oh look i one shot their mages the whole game as shaco, they probably just need to work on their positioning.
Yes
Yes
lol you are hilarious. absolutely hilarious.
And if a mage isn't punished for poor positioning, what are they punished for?
And if a mage isn't punished for poor positioning, what are they punished for?
They should be thats the whole point. But right now positioning doesnt matter. Im just going to use shaco as an example, because thats what i play. There is no builds, no wards, no positioning you can use as a mage/adc to prevent me from getting to you. And if i dont get to you in a team fight that is me playing bad in a team fight. That has nothing to do with the mage or adc.
Since i literally one shot you theres nothing you can do. Thats the whole problem. They nerfed all of the mages defensive items to the point where they are getting one shotted. From a shaco main it has to be me that messes up to not one shot the adc/mage.
So you're telling me that seeing you coming stops me from leaving the area before you get there?
Because a typical mage just needs less than 2 seconds to burst their target. ADs on the other hand need more than that -- the problem is that it's swung a little too much in favor of AD bursts right now but they'll fix it before mid season.
I mean why should i as the mage have a way to defend myself from getting one shotted? Because that would make way too much sense.
As a tank main, Cry me a river. I don't want to hear how your items got nerfed. Try having every other class build your items and get them nerfed because another class does better than you with said items.

All nerfed at one point because another class "used them better"
As a tank main, Cry me a river. I don't want to hear how your items got nerfed. Try having every other class build your items and get them nerfed because another class does better than you with said items.
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All nerfed at one point because another class "used them better"
Oh please classes can use other items just as well because it works for them. Itemization is meant to be shared by classes and it provides a lot of valued counter building to many things.
Also tanks are still useful they can't 1v5 and survive. There was no time where a tank could handle 5 people late game.
> Heal Ignite Karthus > No boots > 5 armor runes, attack speed runes > 2 flat health items
Why did I die though?
Dear god lol, just op.gg'd him
[{quoted}](name=Charles Barklius,realm=NA,application-id=3ErqAdtq,discussion-id=uLpiaK44,comment-id=0004,timestamp=2017-02-20T17:48:53.544+0000)
> Heal Ignite Karthus > No boots > 5 armor runes, attack speed runes > 2 flat health items
Why did I die though?
This is where the whole sheep mentality and the ability to not think comes in. Just because its different doesnt mean its bad. Funny how in the next game the talon went off against jax. But stay dumb
This is where the whole sheep mentality and the ability to not think comes in. Just because its different doesnt mean its bad. Funny how in the next game the talon went off against jax. But stay dumb
Look guys I made this submarine out of stale bread
You might think that's a stupid idea, but you're just sheep
Well, a mage still has zhonya, whoch saves you from pretty much anything, while adcs got taken everything away a year ago. Maw is even worthless now, qss is good in maybe 1 out of 20 situations.
git gud garbage
thing is mages must choose between
for offense ( MEH unless u have many spells with very high ratios ) and
/
for defence ( even more MEH items ).
while assassins or adc mids can rush
for strong offense and strong defense and invalidate u no matter what u choose to rush.
and its just keep getting better and better when u build in this order
....
and take scaling HP + scaling MR runes ....
the mage simply cant win no matter what