Can we change kog ult to make it synergize with his playstyle?
So kog ult is meant for scouting with minor damage. That's not bad but I'd suggest they change his ult to be active 10 seconds of lifesteal 5/10/15% lifesteal instead of long range poke. This further shows kogs weakness. He must rely on his team to keep him safe (less vision=more dependence)
Maybe even make the ult passive: Gives 5/10/15% ms boost when ult is NOT active. When ult is active, ms boost is lost.