so people complain about mobile assassins
but tell me how we can have melee champs that is supposed to build full damage aka assassins/meele adc.
a meele champs need to be a way to reach range adc or mage. basically the enemy team back line. thats way basically all assassins have lots of mobility which they trade for no range. also melee assassin must beat mages adc at meele range or they are useless since range always beat meeles at range. if fizz lands url on xerath and e into you he will win that trade and he must win that trade. you win condition is do lots of damage from range his lots of damage in meele range. melee champs generally much better duelist heck why they will beat you 1 vs 1. if you don't give this melee squssies lots of mobility you have to give them stuff like trynda ult and poppy ult/passive. and honestly is a poppy that dives you and give zero shit about damage and cc while having crazy damage, stats and murder you without any real counter play much funnier then dealing with zed, fizz, kassadin, ekko, yosua and other very mobile champs. cause the only way to not make mobal melees and assassins are to make them tanks or to make them tanky assassins. Tanky assassins are probably one of the most unfunny things if you ever played vs a really fed diana or poopy.
lawl