Can you rank these skills from most useful to least useful?

Warhawk373··3 votes·922 views

Opinions on which are most important and which are least important?

-Warding -Csing -Positioning -Counter Picking -Knowing When to Push Objectives -Teamfighting -Wave Control -Skill Shot Dodging

15 Comments

7XRyfqVVsJ2 votes

High priorty to least although many of things things go together, I'll make a seperate list after, may go into more detail.

1: CS 2:Warding 3:Knowing when to push Objectives 4:Positioning 5:Wave COntrol 6: teamfights 7:Skillshot dodging 8: counter picking


Farming is the difference maker for any game in soloque, as a bronzie if you can farm at the level of just a high silver you're most likely going to carry your game. On my smurf I usually get more CS then 100% of cs marked in my lane, I won't focus on kills rather than CS.

Reason for that last sentence: IT makes bronze players angry they're not pulling in kills, they get super greedy and go for the kills, they won't notice how having 50-60 CS on them makes them super weak and the kills will start coming in if they stay greedy.

Anyways farming wave control and warding all kind of have same importance.

Teamfights knowing when to go after objectives are all very the same as they fall into game knowledge.

Skillshot dodging and positioning go together as well as positon going into game knowledege but not so much.

Counter picking isn't very important at all, there are very few HARD HARD counter picks in this game that almost hand you the win freely, counter picks have actual reason for being counters, most players even up in plat don't have the game knowledge + mechanical level to abuse that counter. Which is why counter picking is listed at the very bottom, counter picking should strictly be held for plat1 players and acceptable in plat2 for a real advantage.

Coming from a demoted diamond player :)

Finn Teh Human1 votes

Gonna change the list a bit.

-Mechanics, I say this because if you're mechanically good, that's going to lead to you being fed most likely. (Includes skill shot dodging.) -Knowing when to push objectives, the entire game is about objectives, if you have none then you can't win even with kills. -Positioning, if you're not positioned well, you can get caught out easily. -Team fighting, reason I have this lower is because sometimes there might only be one or two actual team fights depending on your team comp, but winning fights means getting objectives. -Counter picking, if you're able to counter pick and play up that counter, you can often shut down the enemy if you are able to play it out correctly. -Csing, I know it may seem crazy that this is so low, but I've had many games where I've been 40+cs down (I'm a Vayne main) and I managed to not die in lane and have been able to win because the enemy adc only got ahead by half an item/an item and not by level. -Warding, I would actually put this at the same level of csing. If you don't ward you're an easy target. -Wave control, I would also have this with Csing and Warding, if you can control a wave you might be able to deny farm and enable your jungler to gank.

The reasons that Mechanics, Knowing when to push objectives, and positioning is the top 3 is because those are the three things that I've noticed can make or break a game. You might have a Jinx that has 5 kills and 160 farm 20 minutes in, but if she can't kite for the life in her then that farm and cs is useless, which is why mechanics is above csing.

edit I've also lost games because my team would put kills into someone who mechanically wasn't good.

ZED G0D1 votes

I also agree, practicing your champions mechanics and generally knowing all of the champions mechanics to the best of your ability can absolutely improve your odds of winning...knowing your laning opponents cool downs and range can help you out significantly. as well as give you the opportunity to show off some flashy moves..like for lee sin, instead of aiming for the champ to do a LCS kick into your enemy team..target the minion behind him, jump to that minion so you're already behind..then kick his ass to your turret. instead of trying to SKT FLASH KICK and burning a flash

ZED G0D1 votes

In order of least to greatest. Coming from Bronze 2..

-Counter picking (literally the first thing you should do correctly)

Aside from that

-Csing -Warding -Dodging -Positioning -Teamfighting -objective pushing -Wave control

Reason I rated CSing as #2 is that 15 cs = 1 kill in gold.. Reason I rated Warding as #3 is that more vision = Less deaths and better play capability Reason I rated Dodging as #4 is that you can dodge shots alll day long, but if you dont have those wards up...ya gonna get ganked kiddo Reason I rated Positioning as #5 is that unlock dodging, positioning is mostly useful for making good trades Reason I rated Teamfighting as #6 is that Though it should be more up in rank, Teamfighting is comprised of all of your teammates abilities to do #2,3, and 4. Reason I rated Objective pushing as #7 is that If you can do everything else, Objective pushing should just come natural, Like Oh I just positoned myself pretty well and forced him to back, I can now push his turret with the help of my JG Reason I rated Wave control as last, Is that though it helps to push the wave all the way before backing, buying time is far less important than not dying.

Breaku1 votes

Counter picking really isn't important until high levels of play

Leo10241 votes

Cs is definitely number one, if you have 120 creeps you're as fed as an 8/0 Draven I'd say warding is second since your entire team benefits from it Pushing objectives since you can carry a team that can't push their lanes Team fighting for abvious reasons Counterpicking is a great skill but if you play your main and are used to them you'll usually find a way to play around most picks Skill shot dodging since many roots and snares are super dangerous And then positioning I'd say is last

ZED G0D1 votes

I would disagree, counter picking is extremely important from Day 1. If you are facing an enemy Zed and you main Azir so you pick him because Fk counterpicking. You're going to feed lane and tilt yourself into probably losing your next game too. Counterpicking Is really important to learn.. save you some trouble

umbraˉ2 votes

{quoted}

If you are facing an enemy Zed and you main Azir so you pick him because Fk counterpicking. You're going to feed lane and tilt yourself

I would way rather have the Azir main go into Zed rather than having him first time Lissandra just cause she's a counter pick to Zed.

420 grams1 votes

Csing Wave control Pushing objectives Positioning/ team fighting Skill shot dodging Warding Counter picking

I wanted skill shot dodging to be higher, but it's a defensive skill that isn't as important on paper because it doesn't add advantage towards winning.

Yummy Sashimi1 votes

Mechanics(how to trade,cs,skill shot dodging) in general is basically what you need to get to diamond, but the best is just to get good at all of them.

Mokkun1 votes

Order for solo queue(with some renaming) -Csing -Skill Shot Dodging -Wave Control Lane Mechanics -Positioning -Teamfighting -Knowing When to Push Objectives -Warding -Counter Picking

Reasons: CS'ing: because it's the most reliable form of high income, the easiest thing to improve at, and the variance between players at it is significant.

Lane Mechanics: Because snowballing matters, and your ability to do well in lane sets you up for the rest of the game.

Teamfighting: because this is what tends to decide the important moments of the rest of the game. All your incremental advantages mean dick if you flub up here.

Knowing when to push objectives: This is less important than you think, because solo queue. Objectives get pushed once stuff happens, or in order to start things happening in solo queue. It matters, but mechanics matter more.

Warding: This is barely a skill. It's more of a binary do or don't. There are increments to how much you do it, but that's not really a skill. The only real skill involved is things like tricks when warding through walls, where to drop, and how to safely ward and clear.

Counter Picking: Again, solo queue. Experience and familiarity vastly out-weighs counter picks.

The simplified version of all of this is Mechanics > Knowledge/Decision Making > Stuff that only matters in organized 5v5 competitive play. As someone who tries to rely on knowledge and decision making over mechanics, this is depressing, but still true. There's a lot of really dumb professional players. But they have mechanics that most of the rest of us will never ever achieve, and that allows them to brute force through bad decisions vs smarter but mechanically weaker players.

s0da bear1 votes
  1. Counter Picking / Champion pool - saves trouble
  2. Warding / READING MAPS - saves you few deaths + you can actually play league
  3. Csing - you need to earn gold to buy items right?
  4. Knowing when to push objectives - objectives to win the game
  5. Teamfighting / positioning - they are the same shit
  6. skill shot dodging - if ur strong enough to 1 shot them why dodge
Athenes Lulu1 votes

#Carry roles: Positioning/skillshot dodging (they're almost the same things) CS Wave Control Knowing when to push objectives (or in other words, objective control) Teamfighting Warding Counter Picking

Positioning is VERY important because you really should not die at all, on top of having less tools to defend yourself if you get caught. The less mobile/squishier you are, positioning becomes much more important. Because how much gold earned is important, last hitting makes rather a big difference. You can go 0/3/0 and have 100 cs while the enemy is 3/0/0 and have ~70 cs. Since ~15 cs = 1 kill, you are actually not that far behind as compared to the enemy laner. Wave control lets you manage your gold gains, tower lives (very important botlane, leave at wrong time = RIP 3/4ths of your tower), and of course, when your other teammates can gank your lane. Also if controlled properly, you can easily deny and zone the enemy laners so YOU get even more gold. Warding should be everyone's job, but carries should be more focused on just not die and do their job: deal damage.


#Supportive roles: Objective control Warding Positioning/dodging Teamfighting Wave control CS Counter Picking

Objective control, if anything, is the most important deciding factor whether a game will win or lose. Because objectives, not kills, win you games, knowing how and when to get those are very important. You leave a lane unattended to a big fat minion wave, there goes your towers, and more openings for the enemy team to snowball. If you're behind, yes, you can learn to control objectives and turn shit around. Know how to do it, easy wins, even if your entire team is feeding and has garbage KDAs. Warding ties a lot with objective control, because having access to where the enemy team can mean a good deal of advantage. Frost Queen's Claim counts. And again, you don't have to know how to teamfight, but at least learn to dodge skillshots. Prevents a lot of the stupidest mistakes. Wave control and last hitting, leave that to your laners. Though please do be aware of how they work so you don't screw up your laners.

Counter picking. You can be in the worst, hyper-counterpicked matchup, and can still win because you know objective control. Counter picking is mostly for laning, which only constitutes 1/3 of the game, and isn't even that big of a deciding factor. A counterpicked matchup can lose lane, and easily win the game because they know how to do everything else above. Even in teamfights, you still got 3-4 other teammates to back your weakness up, and even in a "completely countered" matchup, there's always objective control that matters so much more. If anything, you should rely on your skill and knowledge on how to play around a champ anyways, so counter picking is not really that big of a deal.

Angry Monster1 votes

your missing map awareness on that list. I am assuming that you mean in solo q for non supports LANNERS.

-map awareness -Positioning -Skill Shot Dodging -Csing -Wave Control -Teamfighting -Warding -Knowing When to Push Objectives -Counter Picking

So i find your positioning one interesting, cause without it you could not CS or skill dodge. I am a jungler main so i do not care about my team knowing when go for objectives, i rather they just listen to me for it. I do not care if a laner knows how to properly ward, just know how to ward to protect a side in lane.

I really do believe that these lists are role dependent and made mine for what i want out of DPS players.

Warhawk3731 votes

I like a lot of the comments but one thing I see that confuses me is that many of the comparisons people are making is only assuming the person/team your against is bad. Technically if you both are equally skilled at all of these then counter picking would be the deciding factor to the winner. And some counters you don't have to be a plat player to realize the advantages you have over your opponent, for example a gnar against a riven. If the gnar isn't retarded he will soon realize that he needs to keep his distance and just harass the sh*t out of riven. As long as the riven isn't completely better than the gnar then she is going to miss cs early on which will just result in gnar being more powerful when he returns. And this is also assuming your jg isn't ganking you.

Also I know some of these CAN be mixed in with each other but they are all still separate skills. If you get on with a friend and practice dodging ezreals skillshot then your not automatically going to be good at positioning and wave control even though all three of these are laning mechanics, see what I mean? Positioning and dodging skill shots are different, although good positioning can mean you dont HAVE to dodge skillshots, they are still different skills.

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