QoL change for Nunu's Q: Make targeted minions unable to die until Consume has finished casting.
That way he's at least assured to get the heal on minions only.
That way he's at least assured to get the heal on minions only.
That leaves a problem of attempting to outsmite nunu in which if the minion never dies, nunu consume will always get the last hit, making contesting his objective guaranteed impossible instead of nigh-impossible.
If the change is only for minions and not monsters it could work. Personally I think it would be easier to make it an instant cast, or at least speed up the casting animation, rather than give some minion only invulnerability effect to it.
Maybe they could reuse the invulnerability effect from Sion's E.
I wouldn't do that. It's pretty spaghetti and breaks all the time.
And trust me, I know shpaget when I see it.
It's minion only.
Nah, that's not a good idea. Lane Nunu shouldn't be encouraged. Nunu's base health has been entirely tuned around
's bonus Health amplifier and his Consume health amplifier. If you play Nunu outside of jungle you will be squishy as hell, and there's no way to balance something like that. Nunu just needs to stay in the jungle.
Wouldn't only affect lane Nunu, would also help Jungle Nunu when he's on lanes, taxing, pushing, sieging, etc.
Or you could just...time your Qs properly.
It's called QoL change for a reason lol
There's nothing to stop you from trolling your teammates then. (Consuming their cannon minions every time)
Human decency?
[{quoted}](name=Xayâh Bôt,realm=EUW,application-id=3ErqAdtq,discussion-id=uEHcdLrs,comment-id=00020000,timestamp=2017-12-02T00:44:44.197+0000)
Human decency?
Dat Nunu playerbase tho...
yeah, like there is literally NO reason to play nunu since ivern showed up.