So is Devourer Diana viable?
It seems so. She has good clear times and she's not expected to gank much pre-6 so you have a pass to just farm the jungle no questions asked.
It seems so. She has good clear times and she's not expected to gank much pre-6 so you have a pass to just farm the jungle no questions asked.
I don't like devourer on anyone, really: It's pretty easy to counter if you know it's coming. It does work fine on Diana, but I prefer Runeglaive.
Usually you don't have devourer Until 6, or that is my experience with her. It works, yeah but she needs tons of tankiness to land those basic attacks without dying :P
I've done it. It's like op like yi. I dont eve bother with q r r combo. I just r onto squishies and start auto attacking.
It actually gets pretty ridiculous late game.
Diana can get two attacks a second with Sated + Nashor's. With Sated, those two attacks become three triggers of on-hit effects.
So with two attacks (every second) Diana gets:
15% AP x 3 from Nashor's Tooth 155 (at level 14) + 60% AP from her passive 60 x 3 on-hit damage from Sated Devourer
so that's 335 + 105% AP every second. That's just from autos, not counting her other abilities that also scale off AP and the CDR on Nashor's.
It actually gets strong enough that you can build something like
and still have plenty of damage to shred everyone while still having the defense to survive.
she is viable, but unststisfying, as they still didn't fix her+devourer. She does neither get sound nor animation from her passive with devourer