Pinging your mana should also show the actual amount

Catastrop·6/11/2017, 8:08:21 PM·110 votes·2,166 views

I had a game with Liss where I had like 140 something mana, which is just enough for a Q and W for reference. I pinged my jungler my mana bar to show I was low, apparently though, 140 mana is like 28% of my mana bar. He understandably got the wrong impression and ganked anyway while I had my metaphorical pants down getting ready to recall.

I'm pretty sure I'm not the only person this has happened to, so to maybe cut down on those rather unfortunate instances I think just having the amount of mana you actually have at the time could also be pinged alongside the percentage.

48 Comments

meowwow76/11/2017, 9:13:54 PM21 votes

yeah and also let us ping enemy items and ally trinket stacks

deadlychuck6/11/2017, 8:17:33 PM19 votes

It could easily show both

140/860 (28%) mana

Although, idk how much it would matter. People don't bother getting enough game knowledge to know things like the rough mana costs of spells for each champion anymore. In fact, someone who plays fighters regularly might actually think that's enough to cast maybe 5 or 6 spells with (excluding the ult).

notice me Sin pi6/12/2017, 2:41:02 AM10 votes

Blitzcrank : 32% mana

10 sec later

Ezreal An Ally has been slain Draven Draven : where's ur hook?

BALDG1VEN BOOMER6/11/2017, 8:14:15 PM7 votes

Am I the only one who likes percentage?

Glamorous Rammus6/12/2017, 1:59:13 AM5 votes

They could break it down into bars like they do Health. That way we can see your Maximum Mana by counting the bars. :P

Kats Pajamas6/12/2017, 7:01:56 AM5 votes

Don't Engage: -28% Mana -Danger! -Caution!

Engage: -28% Mana -I'm on my way

Fondling Gems6/12/2017, 2:27:08 AM5 votes

On the other hand there would still be issues because not everyone knows all the champ's mana costs. 600 mana sounds like a lot, but if you are say.... Karthus, that all goes away in about 5 seconds if you don't hold back any mana to ult.

Doing the math that is 100-200 mana you need to save for ult, lets go with 200 and assume this is a lv 18 karthus so we don't have to worry about the levvel of his abilities.

So 400 mana left. To put up a wall is 100 mana leaving us with 300, E is a toggle of 78 mana per second and Q costs 44 mana per cost with a CD of 1 seconds without CDR.

122 mana per second with Q and E, that lets us cast Q twice and 2 seconds of E before E turns off, 56 mana left. Enough for 1 Q if we want to ult.


600 mana might sound plenty for a short fight but without context of mana costs that is only 2 ticks of E, one slow, 3 Q's, and his ult cast which really isn't very much at all.

I am fully for making the ping say exact mana values too but it isn't going to solve the problem a lot of the time.

iamthegoatofwar6/12/2017, 12:37:30 AM4 votes

Any time I see my ally pinging their mana/hp I assume it typically in most cases means they're low enough they don't want to do something.

dim2a6/12/2017, 4:40:32 AM3 votes

I doubt it would help. If he does not know how much 28% mana is at that point of the game for Liss, he is unlikely to know how much her abilities costs, so it is unlikely to help, would just increase clutter, I think.

Kats Pajamas6/12/2017, 1:09:04 PM2 votes

I would rather suggest pinging an ability show the cost of it.

Also, in case you're unaware, if you directly ping your OOM spell, it declares you are Out of Mana for it.

You should have pinged Danger. You should have pinged your Blue OOM spell, and not your Mana bar. Maybe after your OOM spell, ping mana, idk why.

You caused the confusion, there isn't a lack of clarity here.

SzGamer2276/12/2017, 5:15:19 AM1 votes

Or they could segment the mana bar so pinging isn't even necessary...

Friendly Ram6/12/2017, 2:09:58 AM1 votes

if you could ping your ability bar to display how many rotations of spells you have that would be quite nice.

ninjaroxas6/12/2017, 2:04:33 PM1 votes

the thing is no one knows the costs of every ability in the game

Solidarius6/12/2017, 2:47:37 PM1 votes

I agree for the sake of keeping shit simple, kids these days dont understand % value anyway

:P <3

SweedishGunner6/12/2017, 5:01:21 PM1 votes

Viktor has a tiny mana pool early and E has high costs so I feel your pain.

Decrit6/12/2017, 5:07:15 PM1 votes

I don't think it is the case, many people can't have a right idea for a mana cost.

And even if they do, probably they can't figure it out in few seconds after taking all the variables and possibilities WHILE playing a game. It's all cool and dandy when we are here talking about possibilities all chill in a forum rather being busy running away from a Singed.

The solution is simple and clean: if someone pings mana, unless it's over than 50% it just means that it has not enough. No one would bother otherwise to ping for mana, unless for error.

Sun Wu Ryuumoku6/12/2017, 9:01:40 PM1 votes

I had a game with Liss where I had like 140 something mana, which is just enough for a Q and W for reference. I pinged my jungler my mana bar to show I was low, apparently though, 140 mana is like 28% of my mana bar. He understandably got the wrong impression and ganked anyway while I had my metaphorical pants down getting ready to recall.

from my pov ur jungler just neeeded a brain. In ur example if u pinged ur mana its logical to assume ur curent state.

sardiniii6/12/2017, 4:36:15 AM1 votes

yepity

Weasel Kensei6/13/2017, 8:02:59 AM1 votes

Most people... and I use that logic because we dont have dozens of deaths every day from people walking into traffic in each city; so some amount must be present....

Most people have the common sense to get a hint that when someone is pinging a mana bar they probably doing it as an indicator that their mana is low.... most people.

Its true we need the mana bar ping to look like:

Lissandra 140 mana (14%)

I know that a mana bar ping with less than 40% is an indication that the player is concerned about their mana amount, and would prefer to avoid a fight.