[Discussion] I thought of ways how Enchanters or Supports in general could be improved (Detailed)
https://i.imgur.com/wlY4Ml3.png
##Introduction
Hi everyone, i'm Darkin Hybrid, a Marksman/Support main who plays other roles as well. Today I wanted to discuss a role that not a lot of people enjoy to play or play against...
So a lot of people have frustration with supports because they can either lock you in one place for a while (Leona, Morgana) or they are able to shield and heal their ally for any damage you deal (Janna, Nami). For some of these reasons is why I believe why some people skip on playing Support. What I believe needs to be changed is to make Enchanters or Supports in general more interesting/fun to play, and to be more interactive.
So here I will begin listing some changes and features that Enchanters or Supports in general could use, to have more tools up their sleeve other than just healing, shielding or stun locking an enemy in place.
https://i.imgur.com/wlY4Ml3.png
##
Buffing Allies (the right way)
So instead of giving more shields or healing to Enchanters, what I believe they should have is more buffs that they could provide to allies. I mean even in the champion class name it says "Enchanters" meaning enhancement of some kind, in my opinion that doesn't really fit well with shielding because that goes into a more protector role which Enchanters aren't suppose to be to a certain extent.
##What I think when looking at Enchanters, is that they are suppose to give beneficial effects to their allies such as Buffs.
I will use
E as an example, because ignoring the shield part in her E it also gives bonus AD that scales with AP and I feel that, that is an excellent example of what Enchanters should bring to the table.
##Another good examples of abilities that are fitting to the Enchanter role are:
##Enchanter like abilities
(Q - Grants bonus Magic Damage on allies next auto attack, E - Gives bonus Movement Speed)
(E - Grants a 3 hit Slow on basic attacks that scales with AP)
(W - Grants bonus Attack Speed to an ally)
The other unmentioned Enchanters:

Reasons as to why I didn't mention these 3 other Enchantments is because they offer no other tools besides shielding and healing, and invulnerability on Taric's R. These 3 remaining champions should have a separate Champion Class that I will call, the Protector Class.
https://i.imgur.com/wlY4Ml3.png
##
Debuffing Enemies
So it seems that it is quite typical and expected that all supports and the new one's that get released to have CC, which is fine but I believe we need to move past in making CC a priority when it comes to designing a Support. I'm not suggesting to not have it included but just not have the CC part the major focus in future Support champion designs, instead we need to think of creative tools that Supports could use.
Instead of having you or someone on the enemy team be frustrated because of the amount of pressure that an Alistar can provide with his point to click CC in lane.
What Supports need is more unique Debuff effects that would make them stand out more than any other roles who might also have some sort of Debuffs in their kit. So I decided to list down different Debuffs that came to mind.
##New Ideas for Debuffs
- Mind Deconstruct - An enemy under this debuff has their ability slots randomised.
- Damnation - An enemy under this debuff cannot be targeted by their ally or be effected by allies summoner spells.
I'm not always good with generating ideas and these two ideas might sound too strong for them to be balanced debuffs but you kind of get the idea i'm trying to suggest that Supports need to feel unique in being able to apply Debuffs.
https://i.imgur.com/wlY4Ml3.png
##Write your thoughts in the comments if you agree with some of these changes and thoughts of mine, and what you personally believe needs to be changed.
(Q - Grants bonus Magic Damage on allies next auto attack, E - Gives bonus Movement Speed)
(E - Grants a 3 hit Slow on basic attacks that scales with AP)
(W - Grants bonus Attack Speed to an ally)