Would pushing VS and LW's cost up a huge amount help or hurt balance?
Like increase the cost of LW to 3800 and give it 80 AD instead of 35. And likewise boost the AP of VS to 120 and make it cost 3500. Same ingredients as before, just a huge jump in recipe cost
On one hand, it's really hard to rush because you are literally just holding onto a Pick and a longsword until you can get ~2600 to complete the item. On the other, it's enormously slot efficient and roughly the same in terms of cost efficiency.
The recipe inefficiency should be a meaningful tradeoff until extremely late in the game where you couldn't sit on 60 AP from ingredients even if you wanted to. I'm just curious if the tradeoff would be large enough to make it so that while both items are even more mandatory than before if a game goes on long enough, it may not last that long to be worth losing item momentum.
Or are the forums thinking that LW/VS are in a good spot and this change isn't needed?
with
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and 19 armor penetration runes from deleting squishies in the midgame.