Full List of Skarner changes are here, get it while it's hot!
> Hey guys, > > With Skarner on PBE, I wanted to get a full changelist up for people to read over, as well as establish a place to leave Skarner feedback during his time on PBE. > > Here's the changelist: > > General > Recommended Items updated > Base Stats > (Nerf) Base Movement Speed 345 >>> 330 > (Nerf) Health/lvl 96 >>> 84.25 > (Buff) AD/lvl 4.2 >>> 4.5 > Passive - Crystal Spires > (Removed) Crystallizing Sting (moved thematically to E - Fracture) > (Added) > Skarner’s presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing on top of them. Capturing prevents them from being captured by the opposing team for 10 seconds. > While near active crystals, Skarner gains 150 Movement Speed and 35%+5%/lvl Attack Speed, and he restores 3% of his maximum Mana per second. > Crystal capture specifics: > Crystals remain captured permanently for the capturing team until recaptured by the opposing team > Capturing a crystal grants 15g to players that helped capture it > Crystals are locked out of being recaptured for 10 seconds after being captured > While on the 10 second lockout, crystals provide vision in a medium area around them (and provide no other vision the rest of the time) > If a member of the team owning the crystal is standing on the crystal, it cannot be captured > Q - Crystal Slash > Shifts in damage/cooldown/cost/effects: > Uncharged base damage replaced with 0.32/0.34/0.36/0.38/0.40 Total Attack Damage ratio > Charged base damage replaced with 0.32/0.34/0.36/0.38/0.40 Total Attack Damage ratio > Uncharged Bonus AD ratio removed > Cooldown 3.5 >>> 3.50/3.25/3.00/2.75/2.50 > Charged duration 5 >>> 4 > Cooldown reducing effect on basic attack against non champion 0.5 seconds >>> 0.25 seconds (effect against champions unchanged at 1 second) > Mana Cost 16/17/18/19/20 >>> 10/11/12/13/14 > (Removed) Stacking Movement Speed and Attack Speed buff > W - Crystalline Exoskeleton: > Shifts in shield value: > Base shield value removed (AP ratio maintained) > Now shields for 12/13/14/15/16% of Skarner’s maximum Health > E - Fracture: > (Added) Missile speed now decreases for each champion hit > (Added) Enemies hit by Fracture are afflicted with Crystal Venom for 5 seconds, causing Skarner’s next basic attack against them to deal 25/50/75/100/125 additional physical damage and stun them for 1 second. > (Nerf) Slow Duration 2.5 >>> 2 > R - Impale > Shifts in damage: > Base Magic Damage 100/150/200 >>> 20/60/100 > Now deals additional physical damage on both ends equal to 100% of Skarner’s Attack Damage > (Buff) Mana Cost 100/125/150 >>> 100/100/100 > Cooldown 110/100/90 >>> 120/100/80 > No longer deals bonus damage to targets with Crystal Venom > > If you get a chance to check out Skarner, let me know how it goes. Or if you just have some feedback given the changelist above, that works too. > > Thanks, > Repertoir >
Goodnight sweet scorpion, and flights of Taric's sing thee to thy rest.