Garen is a bit strong now... Math inside
I'll use his E as an example showing base damge only, base damage single target and the nwith bonus damage added in at realistic ammounts given the levels and a reastic 2 semi damage item build max rank for those really long games.
Using only base damage and not even counting the likely Black cleaver that a garen might have mid game it is as follows
Level 1 rank 1 skill: (20 +.345*58)5 = 200 Level 4 rank 2 skill: (25 +.35368)6 = 292 Level 7 rank 3 skill: (30 + .36080)7 = 411.6 Level 10 rank 5 skill: (40 + .37593)8 = 599 Level 13 rank 5 skill: (40 + .375107)9 = 721.1 Level 16 rank 5 skill: (40 + .375123)*10 = 861
REMEMBER THIS IS BASE DAMAGE AND AOE NOT EVEN WITH RUNES OR MASTERIES.
Now if it is single target damage all of it is boosted by 33.3% so
Level 1 rank 1 skill: (20 +.345*58)*5 = 200 1.333 = 266.6 Level 4 rank 2 skill: (25 +.35368)*6 = 292 1.333 = 389 Level 7 rank 3 skill: (30 + .36080)*7 = 411.6 1.333 = 548.7 Level 10 rank 5 skill: (40 + .37593)*8 = 599 1.333 = 798.5 Level 13 rank 5 skill: (40 + .375107)*9 = 721.1 1.333 = 961.2 Level 16 rank 5 skill: (40 + .375123)*10 = 861 *1.333 = 1,147.7
Now if you add in some realistic bonus AD in to the equation he suddenly becomes even more of a headach.
Level 1 rank 1 skill: (20 +.345*73)*5 = 225.9 1.33 = 300 Level 4 rank 2 skill: (25 +.35390)*6 = 340.6 1.33 = 453 Level 7 rank 3 skill: (30 + .360120)*7 = 512.4 1.33 = 681.9 Level 10 rank 5 skill: (40 + .375150)*8 = 770 1.33 = 1,024.1 Level 13 rank 5 skill: (40 + .375180)9 = 967.5 * 1.33 = 1,289.7 Level 16 rank 5 skill: (40 + .375210)*10 = 1,187.5 *1.333 =1,582.9
And this is assuming he only gets a max of about 80 bonus damage.
at level 18 with 120 bonus damage he does (40+ 254*.375)* 10 = 1,352.5 (aoe) *1.33 =1,802.9 (single target)
Yes this is a 9 second cooldown at base ability that has damage that is comparable to that of a Kat ult. While only having to build 2 semi damage items (black cleaver and Titanic Hydra + runes and masteries) The rest of the items can be tank. And yes this does give him armor reduction to any enemies who get to close.
Riot was it intended for Garen to be able to easily dominate other melee in lane while also having a 30% damage reduction, a slow removal with a speed boost on a fairly short cooldown, good sustain and an execution ability that has 400 range while doing true damage to the enemies top carry with a high base damage (175/350/525)+ 40% missing health?
He just seems to have way to high of numbers currently.
are here for a reason.
to get rid of him just because they're ranged.