Jinx is disgusting right now

KONO RUBICK DA··110 votes·8,380 views

Did anyone just saw the fnc vs ahq? Jinx was doing 700 aoe damage crit from 700 range every 0.8 seconds, but yea it's balanced because they lost.

215 Comments

Critmaster Garen70 votes

right now?

shes been disgusting sicne release.

KONO RUBICK DA7 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=u0yiNAI4,comment-id=0007,timestamp=2015-10-11T15:41:10.690+0000)

right now?

shes been disgusting sicne release.

and? it doesn't change the fact that's it's true right now she is disgusting

Pale Pirate3 votes

Of course it doesn't change it. In fact, it adds to it.

ChaosThief24 votes

She was even MORE disgusting on release.

Matezoide7 votes

So much this.

It is completely ridiculous that GB just realised it.

Chuck Charles46 votes

funny, for the last few weeks i have seen nothing but vayne QQ threads, silver bolts op silver bolts op. tumble, etc.

not a single jinx thread.

now we see that she is "op" after wrecking in organized play.

Please guys. Jinx is certainly a little over tuned right now, but she HAS been for awhile. this is nothing new.

the reason she is doing so well at worlds is because either the ADC playing her is a god. An. or their team is built on protecting the immobile jinx (tahm kench)

63536895_DEL4 votes

[{quoted}](name=Chuck Charles,realm=NA,application-id=3ErqAdtq,discussion-id=u0yiNAI4,comment-id=0002,timestamp=2015-10-11T15:13:55.498+0000)

funny, for the last few weeks i have seen nothing but vayne QQ threads, silver bolts op silver bolts op. tumble, etc.

not a single jinx thread.

now we see that she is "op" after wrecking in organized play.

Please guys. Jinx is certainly a little over tuned right now, but she HAS been for awhile. this is nothing new.

the reason she is doing so well at worlds is because either the ADC playing her is a god. An. or their team is built on protecting the immobile jinx (tahm kench)

Jinx is overtuned, and imo can take a turret way too fast, but the reason there a so many more Vayne QQ threads is because Jinx is easier to deal with. As a Wukong main I'll explain it like this, I stealth and sneak up on Jinx E,Q her then ult and watch her die if her flash isn't up, or even if it is the speed boost on Wukong's ult will allow me to easily catch up to her. If I do the same thing to Vayne I'll get condemned away and her spammable tumble will prevent me from getting anywhere near her while she auto's me to death. I used Wukong as an example but this is how it is for most champions when dealing with Vayne.

Crossette18 votes

Did you just say that JINX takes turrets too fast?

DO YOU HAVE ANY CLUE HOW FUCKING ANNOYING THIS IS EVERY GAME AFTER WORLDS?

Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana Tristana

SeductiveGrandpa2 votes

Tristana ///////////////TristanaTristana Tristana ///Tristana Tristana///////////////Tristana ///////Tristana ///Tristana Tristana Tristana Tristana/TristanaTristana Tristana ///Tristana Tristana Tristana

FistOfSharkiesha4 votes

At least Tristana has 20+ second cooldowns and is useless when they aren't available.

Crossette3 votes

Fair point.

RetroRage965 votes

Vayne has too many escapes and safety nets, in my opinion. Yeah, I'd be okay with the damage, if every time I try to engage on her she didn't shoot me into a wall and/or roll away. Honestly, I think her E should be changed - it takes no skill or positioning to execute - it's just point and click CC / displacement. Most other ADC's have an escape skill that is somewhat hard to land, or is easily countered. Caitlyn and Jinx for example have their snares, Tristana, Lucian, Graves, and probably others have a single leap/dash, which forces them to go all-in or not at all, Kog'Maw has a simple slow field / projectile, and Caitlyn also has her slow/dash which takes some amount of skill to use effectively.

All of these are somewhat difficult to use well, or require decisiveness to execute. Vayne, not really. She can Q towards an enemy (and go invisible,) then if things don't go well, she can immediately Q again, and if that isn't good enough, she can just shoot the enemy away, which is nearly on-par with Alistar's W. If she hits them into a wall, then her high damage comes in and she can shred tanks and bruisers relatively quickly.

The problem here is not her damage, however plentiful it may be; the problem is how inconsequentially aggressively she can play, with her constant escapability.

And she kites like a mofo.

ADepressedLeona1 votes

{quoted}

Vayne has too many escapes and safety nets, in my opinion. Yeah, I'd be okay with the damage, if every time I try to engage on her she didn't shoot me into a wall and/or roll away. Honestly, I think her E should be changed - it takes no skill or positioning to execute - it's just point and click CC / displacement. Most other ADC's have an escape skill that is somewhat hard to land, or is easily countered. Caitlyn and Jinx for example have their snares, Tristana, Lucian, Graves, and probably others have a single leap/dash, which forces them to go all-in or not at all, Kog'Maw has a simple slow field / projectile, and Caitlyn also has her slow/dash which takes some amount of skill to use effectively.

All of these are somewhat difficult to use well, or require decisiveness to execute. Vayne, not really. She can Q towards an enemy (and go invisible,) then if things don't go well, she can immediately Q again, and if that isn't good enough, she can just shoot the enemy away, which is nearly on-par with Alistar's W. If she hits them into a wall, then her high damage comes in and she can shred tanks and bruisers relatively quickly.

The problem here is not her damage, however plentiful it may be; the problem is how inconsequentially aggressively she can play, with her constant escapability.

And she kites like a mofo.

Except Trist has a massive knock back plus a big leap.

RetroRage962 votes

Both on much higher cooldowns, disregarding resets. I don't think an ultimate is comparable to a regular ability, because after Tristana uses her ultimate to kite, the enemy team can more easily engage on her. With Vayne, there is a small window where it is possible to engage, but then her E comes right back off cooldown. Vayne's Q is, in most cases, more powerful than Tristana's E, in terms of mobility. No, she can't jump over walls, but it is on such a low cooldown, you don't need to in order to get away from someone. In the midst of being engaged on (without use of E,) Tristana's leap would be more effective because it covers more distance. Tristana's E is often used more offensively, because it immediately explodes bombs and can reset after a kill, but her R covers the more defensive side. Vayne's Q can be used for both offense and defense, especially because she can turn invisible after using it. So now that both bases are covered with one ability, there is not as much need for another escape ability, and probably the strongest and easiest to use in the ADC world at that.

Earl Eulrich21 votes

yea, those rockets shouldn´t be allowed to crit. But appart from that you really have to give it to AN - that guy played so goddamn perfect today, carrying AHQ to a 3-1 and a spot in quarters...i really didn´t understand why they let him have Jinx every game.

SlaktarTasken4 votes

If her rockets couldn't crit she would just plain suck.

Earl Eulrich5 votes

she scales well enough with raw-ad, brings a lot of utility and still takes objectives insanly fast - she´d just not win fights with only two AAs anymore.

Slamurai Jack18 votes

Jinx is the weakest she has ever been since release and she's still over the top. Rito pls.

YCitizenSnipsY4 votes

Out of all the immobile adc's jinx is the only one to be able to remain a top tier pick in solo q and still be competitively viable with nothing but nerfs. Every other immobile adc has either had to have buffs or a rework to put them in a favorable spot, while they just keep "nerfing" Jinx and yet she still doesn't seem to have the same issues other immobile adc's have .

So my question is since being immobile isn't doing enough to keep her in check, what other weakness is their to exploit?

Lugg6 votes

She is immobile except that her E pretty much negates that weakness and her passive is about on par with Tristana's jump resets.

TurquoiseYoshi16 votes

Her E is pretty much just for people who can't see in teamfights and for small amounts of peel. It's nowhere near as useful as Vayne's Condemn.

Nimble Manta4 votes

It can stop 3 bruisers and it's wide enough to where walking around it usually means jinx is gonna get away. Vayne's condemn is only superior in 1v1 situations where you land the stun. Vayne only has more disengage because of the combination of condemn and tumble, which can create huge amounts of distance (and even stealth) when used in conjunction. This however, has absolutely nothing do with the fact that jinx's E and passive are really freaking good. I'm really not sure why Lugg is being down voted.

Slamurai Jack7 votes

{quoted}

Out of all the immobile adc's jinx is the only one to be able to remain a top tier pick in solo q and still be competitively viable with nothing but nerfs. Every other immobile adc has either had to have buffs or a rework to put them in a favorable spot, while they just keep "nerfing" Jinx and yet she still doesn't seem to have the same issues other immobile adc's have .

So my question is since being immobile isn't doing enough to keep her in check, what other weakness is their to exploit?

Her snowball and comeback potential is too high and her self peel is too reliable. That's my gripes with her. Jinx is extremely oppressive when ahead and all it takes is 1 stray assist and suddenly she gets a quadra kill. Soft mobility is extremely powerful on an adc and Jinx's passive is easily the most broken part about her.

Hayaishi216 votes

That abomination has been top 3 ADC since release. That overloaeded kit needs to be shafted

ZT Xperimentor6 votes

Overloaded? Ekko & yasou have 3 passives each ONTOP of their abilities.

aperson17 votes

Jinx has literally everything an immobile ADC could want in her kit. Attack Speed steroid (Highest of all ADC!), Range increaser (Highest in game!!), massive AoE damage on autos (that crits!!), long-range poke (that slows!!!), self-peeling hard CC that can also be used to catch enemies, global presence, and high in-fight snowballing.

Compare to, say, MF who has: out of combat MS, an attack speed steroid, a slowing zone, and a high AoE damage ult that has the weakness of being channeled. Usually MF ult has trouble going off completely without some AoE CC from her team to keep enemies locked down. Why should I have to ramp up my damage and put myself in danger as MF when I can do the exact same AoE damage as Jinx, but more safely with higher reward and not requiring any team synergy?

Vistha Kai3 votes

You also forgot about the fact she has THE LOWEST AS growth per level, THE LOWEST base AS, that the "highest of all" AS steroid requires her to also be in the second lowest Attack Range, long-range poke(that slows, ohmigud) is telegraphed as fuck and the self-peeling hard CC(which isn't hard CC, surprise) has arm time and doesn't help at all aganist most bruisers, unless they are potatoes.

Also, MF is arguably one of the weakest ADCs for quite some time. Comparing her to anybody would result in "OP, please nerf" being the answer.

Prospector Pete8 votes

This is Riot's way of knowing if things are OP.

colesy8 votes

you do realise ahq literally built their entire composition around the jinx right?

when you build your comp around any carry they seem op

KONO RUBICK DA1 votes

{quoted}

you do realise ahq literally built their entire composition around the jinx right?

when you build your comp around any carry they seem op

the heck? how zed and lee sin in the team make it built arround jinx?

colesy5 votes

lee? what?

it was kennen, gragas, tahm, and zed. tahm can just eat jinx when she gets focused, kennen can just ult on jinx to make fnatic bleed whenever they go balls deep and rush her, gragas can stun, slow and knock them back plus do damage himself, and with zed not being the focus gives him mostly free reign to assassinate a target.

literally every team fight was all 5 of fnatic rushing the jinx and jinx's team constantly disengaging them.

KONO RUBICK DA1 votes

{quoted}

lee? what?

it was kennen, gragas, tahm, and zed. tahm can just eat jinx when she gets focused, kennen can just ult on jinx to make fnatic bleed whenever they go balls deep and rush her, gragas can stun, slow and knock them back plus do damage himself, and with zed not being the focus gives him mostly free reign to assassinate a target.

literally every team fight was all 5 of fnatic rushing the jinx and jinx's team constantly disengaging them.

ok sorry i thought it was lee,

except tahm kench i don't get why it was arround jinx.

colesy4 votes

I already told you. tahm and gragas can disengage assassins and kennen just ults on top of jinx which shreds fnatic's dive apart. and then since they're focusing 200% on jinx that leaves zed to assassinate a target without interruption.

Amelie5 votes

This^^^^^^^^^^

Jinx was getting blown up by Elise or LeBlanc when she was caught out alone. The Tahm Kench alone saved her ass soooo many times. You don't get that kind of peel in solo queue.

OperationDEEZ18 votes

As long as it makes people stop playing Jinx, I am 100% fine with whatever change riot makes to the fuckwad.

Only Play Darius5 votes

And here I though Jinx was one of the more liked champions.......

ElegantDoge7 votes

Too be honest,my only problem with jinx is the aoe damage of her rockets.They should be reduced for the targets around the initial target like Kayle E IMO.

Poorly Dressed4 votes

I think that rockets should drain mana way faster than they currently do. That would make her think more when to use them. Currently they're almost free to use

Sirsir7 votes

An ADC is relevant? OP!

Uva9x6gDhC4 votes

"right now" she's been getting nothing but nerfs lol. She was way more broken before.

Vore Monster11 votes

She's still a top 3 pick in the adc role

Red Ryu1 votes

{quoted}

She's still a top 3 pick in the adc role

Idk,

Over Vaybe Kalisra and trist?

Kind of a hard sell on that. Though I do think she is damn close.

Vore Monster2 votes

Referring to all elo levels, Trist isn't as popular of a pick than the other 3. At least from my experience going from bronze to gold and my friends in plat.

Rysophage3 votes

she's a hyper carry with no mobility outside of already winning a fight. She does a ton of damage.

Poorly Dressed6 votes

Problem is that this is not really true. Her laning phase is by no means weak. Same with Vayne.

Rysophage4 votes

why do people assume just because you can't stomp out an adc that thier laning phase isn't weak? do you forget the whole point of a support is so the adc DOESN'T have a shitty time laning? Vayne's laning phase is weak mainly because of her short range, lack of burst, and no wave clear. This is why burst champions, namely lucian(Pre-6), draven, and graves, "counter" her. HOWEVER if she has a poke support or someone with aoe or relic shield, this isnt a problem. you can cover every adc's weaknesses with a support. Vayne also has alot of outplay potential and if someone is good with vayne it REALLY shows.

Jinx's problem in laning is her burst is easily outplayed and avoided and she can get caught easily. also her early damage pre-bf sword is abyssal and she has the low end of movespeed (325) She can make kill lanes but they aren't as effective as other adcs. Jinx's job is to just farm until mid-game and most people are too ignorant to learn how to counter it.

Robbit Mang5 votes

The reason people want her to have a weak early game is because of how strong she is lategame, along with vayne. Those adc's arent hard countered by anyone, and I do mean anyone. You can say graves counters vayne, but its really easy to tumble out of buckshot unless graves just threw himself right into you, and your support can easily help punish that. You can say cait can easily zone vayne, but then she just plays safe and gets farm anyway. Jinx can get poked out of lane, but her 700 ranged rockets are a free farming too that other adc's don't have. Imagine like Kogmaw, how he has a REALLY strong lategame, but a horrible early game- this is how "hyper carries" are supposed to be. Jinx and Vayne have just completely broken numbers and are unpunishable.

Feathermane2 votes

I went through the top 100 highest ranked players on my server last season. Three quarters of them had Jinx in their 3 most played champions, half of them as the most played champion.

Altricad1 votes

She's literally the pocket pick for every player

Literally the Thresh of ADC, when thresh wasn't nerfed to oblivion and with a more brain-dead kit

Ventira3 votes

{quoted}

She's literally the pocket pick for every player

Literally the Thresh of ADC, when thresh wasn't nerfed to oblivion and with a more brain-dead kit

Thresh? Nerfed to oblivion? Then why in god's name does he have the highest pick rate in ranked teams, and third highest in solo q. That totally screams nerfed to oblivion to me.

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