Maybe we overdid the Jinx nerfs a lil bit?

chipndip1··1 votes·287 views

Like, the idea of slowing the rockets a bit is fair enough, tbh (especially with the new Runaan's), but gating her ability to team fight at all behind her passive is a tad much. Like, her rockets attack EXTREMELY slow at this time. Too slow. In fights, she can't risk using Pow-Pow to begin with, so she's basically stuck using rockets, but the rockets attack WAY slow. Maybe a -10% decrease would be more fitting, then make the passive give 10% per stack?

The whole ramp-up thing is cool, but the initial gate seems too strong.

4 Comments

Rysophage2 votes

She's been cancer for an entire season. lets have a season where there are more adcs than just jinx, sivir, and tristana.

chipndip11 votes

{quoted}

She's been cancer for an entire season. lets have a season where there are more adcs than just jinx, sivir, and tristana.

That can be done without over-nerfing her regardless. I'm not even saying remove the penalty. Just reduce the penalty, because right now it looks way overdone.

disregardable1 votes

The Warlord's mastery makes up for it. Maybe one game isn't enough to go off, but she didn't feel any different from last patch to me. Then again, you're the plat Jinx main. You also don't seem to be having trouble doing well, though.

chipndip11 votes

[{quoted}](name=Very Toxic Jinx,realm=NA,application-id=3ErqAdtq,discussion-id=twA6oXK1,comment-id=0000,timestamp=2015-11-12T03:05:14.806+0000)

The Warlord's mastery makes up for it. Maybe one game isn't enough to go off, but she didn't feel any different from last patch to me. Then again, you're the plat Jinx main. You also don't seem to be having trouble doing well, though.

Actually I'm a Sona main, but I use Jinx for adc'ing.

Anywho, the problem isn't going to look like much when all these low elos are spamming adcs so I can build double crit items with a Runaan's to do almost 4X damage per crit because no one stops to think that adcs in every lane is actually fucking stupid. As far as fights go, she's not getting to get attacks off nearly as much since there's such a huge cut in her overall attack speed when she's using Fishbones. In order to even manage a 1.0 attack speed, she needs about 1.2 built onto her. I'm just saying that as much as the direction is sound, the degree seems a bit much, and punishes her only real way of not dying in a fight.

More from Gameplay

More by chipndip1