Mastery Possibilities
Attempt to fill in the blanks. List of mastery possibilities.
Offense: Puncture Wound (Req. 16 in Offense): Champion kills/assists increase Armour/Magic Penetration by 1.
Defense: Liquid Heart (Req. 4 in Defense): (5% / 10% / 15%) of Mana Regen is added as maximum Health. Adrenaline Rush (Req. 16 in Defense): Increase Movement Speed and Attack Speed by 5% when below 25% Health.
Utility: Coach (Req. 4 in Offense): Nearby ally champions and minions have +1% Movement Speed. Patron (Req. 16 in Utility): +3 Gold when buffing an ally with a spell/item (passives and auras do not count). Can only happen to a champion once in 5 seconds. Summoner's Spirit (Req. 16 in Utility): All cooldowns -1 upon champion kill/assist.