Vayne, Jinx and Caitlyn are picked more often AND win more games than Kalista
Discuss why
Discuss why
Because Kalista is a hard-counter champion that shits on the champs she beats and gets wrecked by everything else.
Vayne, Jinx, and Cait are all generalists focusing on different aspects.
Big agreement on that.
From my experience,
,
, and
are better than
in certain areas that are heavily important for an ADC. You have Tank busting and backline clearance, harassing , and split pushing.
is the far better split pusher ,
is the better tank buster and backline destroyer, and then you have
with super strong harass, and can even harass your backline with her Q, and has a long range ult that needs an enemy to block to prevent a possible kill.
Plus they have abilities that can allow them to chase and/or escape with moderate-high success.  with her Condemn and Tumble, and passive,  with her Zapper and Traps, and passive if she got an assist or kill, and then you have  's high range and now vision granting point and click Ace of Spades ult, along with her fast deploying Yordle Snap Trap, and her 90 cal Net which is also a dash.
They have superbly well rounded kits, great damage, and can farm or harass very well (not that Vayne can but she's hard to harass if she's played right and can farm very well). Personally I'd rather have any of those three to play as or have on my team than Kalista, especially when I run support (her ult is annoying to me).
Agreed, Kali seems to be lacking something that is core on an ADC. Honestly, I wish riot would mini rework her and take out some of the gimmicks and buff her auto-attack damage back to normal.
Kali is one of the worst at turret taking and 1 vs 1ing other adcs
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If by objective control you mean Dragon and Baron then yeah she's good, but that's mostly what the JG is for although the rends can really help. Utility? I can agree to an extent. Her team fighting is good though, but so are the others.
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Yeah that is true, and that's why I actually still adore Kalista, she brings alot to the team.
Yeah she is actually, and her skill cap makes it hard for lower elo players to use her.
Personally I think the ADC should be either a siege engine (
), a backline destroyer (
) , or a pot shotting sniper (
) that can finish off fleeing targets.
Kalista fills out NONE of these roles, which are very important.
Very simple answer. The people that play Cait, Vayne, and JInx are all better at the champ than people that play Kalista. Vayne's playerbase average games played is 99.12, Jinx's is 91.28, and Cait's is 70.15. Then you look at Kalista, who is in the bottom half of ADCs at 37.36.
It's pretty obvious that a champ should have a higher winrate if they have 90 ranked games on a champ compared to 37.
Yeah playtime does have alot to do with it. However so does their kits, and Caitlyn, Vayne, and Jinx give you either A) a MASSIVE turret stomping Siege Engine, B) a curbstomping rear flank murdering monster, or C) a sick teamfighting and harassign sniper that can blow your head off if you try to flee.
Kalista is strong in utility in a way, and has good team fight presence, but that doesn't always win games though.
is this overall or in a specific division? Id say most lower teir players have a harder time playing kalista well than cait or a jinx. Vayne I dont have an answer for though.
Lower tier teams will definitely have harder times with playing as Kalista with her complex kit. Plus certain champs have better all around performances than she does.
all 3 have mobility and hard crowd control and just outscale kalista's design
kalista is really annoying and does a lot of damage, but hard crowd control is more useful than being able to avoid melee characters indefinitely and their abilities don't require any setup
caitlynn for instance just has to get the enemy low and ult when they're out of position, if she's lucky when an enemy blocks the shot, they may die as well due to low hp
jinx is the grand master of destruction with AOE crowd control, a high damage poke and a range increase, damage increase, wave clear passive and movespeed passive
vayne can go invis at will post level 6, can knock any pursuer away, gains bonus damage, bonus move speed, does %max hp true damage...
kalista gains the ability to dodge most skillshots and an infinitely scaling damage potential, but not much else...even her hard crowd control is limited to her ult and it becomes worthless in lane if she has a squishy ally
Kalista can re-position every single auto attack, that is disgusting and needs to be looked at.
Maybe so, but against various match ups it's not as big a strength as it may seem, especially in lower elo.
LCS would like to have a word with you
Nerfs. That's why.
And good riddance.