@Meddler, I understand your plans for Veigar, but you didn't consult with us the community first
What you're planning to do to Veigar is changing his playstyle. Yes, aganist a "Good" veigar player, the stun has no counterplay besides "staying away" and that certainly is "unhealthy", but if I remember correctly a few years back, there was a "change" to the playstyle of Lee Sin
that the community didn't like. And the balance team IMMEDIATELY pulled it out
Maybe you could make him better than before, but then again, the feeling of success you get as veigar when you master that instant stun is no more. THat is a HUGE change to his playstyle JUST because he "needed" counterplay. IMO, that was a bad move aganist veigar mains, who've spent hours getting used to it.
THen again, you probably won't respond to this since it's not a worthwhile post, but it feels like you didn't consult your players before you decided to work on Veigar whereas you did it for lee sin before pulling out all the proposed changes. ( Which many lee sin mains didn't like, but THEN you listened)
Even Mordekaiser got his changes reverted ( although he got his damage nerfed overall). I feel you didn't discuss as much with the community and although this may be a "Harsh" accusation, many say you're balancing because veigar counters the mobility picks in LCS. Ghostcrawler himself said mobility champions pay for it, but when League is filled with abilities/champions that punish -immobile champions ( morgana snare, nidalee spears etc etc). There aren't especially many that counter punish mobile champions. Veigar was one of the few that could do it without feeling overly un-fair.
In fact, I doubt many in the community feel "frustrated, helpless, and un-favoured" when they get stunned by veigar. And when the community doesn't have a problem with it, why change it?
EDIT: I just realized. Their idea of "He can now farm better with his double q!", is just Riot's way of deceiving the community into fighting each other, every veigar main so far has said that his double q just shoves the lane if used improperly. Double q is a nerf overall
cough
. You either kill them or you don't. It's your ability to judge when to all-in or not that wins you the game. Kinda rewarding although many will say "Binary"
Short-range/DPS :
Medium-range :
Assassin :

literally counters the entire class of immobile bruisers
on top right? And that compared to a certain yordle,
He has PERCENTAGE % MAXIMUM hp MAGIC damage. Completely un-itemisable.
has CURRENT and MISSING hp damage but she has mana. This little jerk is
who can pick up a
for the stun when laning aganist him and wreck him. Heck, you can "counter" your counter with a
and block his ulti
could just shove everyone out and prevent them from coming close.
.
They kept their promise...THREE YEARS LATER!