tank items may be a little bit too strong
i thought everyone was kidding when they said you can take any champ top with
and win
https://i.gyazo.com/a605cd89daa1f3a2440e15930e1bfcb7.jpg
guess not
i thought everyone was kidding when they said you can take any champ top with
and win
https://i.gyazo.com/a605cd89daa1f3a2440e15930e1bfcb7.jpg
guess not
how much champion damage did you actually deal?
your team as a whole seems massively fed. especially that mf.
leblanc is an easy champion to play passive and pick up the occational kills with. if you just picked off straggler on 100 health throughout the game, and your mf did all of the damage, then how is that proof of those items being too strong?
plus, this particular case could be easily fixed by makign iceborn gauntlet melee only.
https://i.gyazo.com/36c3ce52818b72562bf5a7bd4512b673.png
i'd say i did a fair amount of damage
did basically the same amount of damage as their adc
while being almost unkillable (i tower dove and died like an idiot) and splitpushing constantly, which nobody can stop because im leblanc
my q-r-w combo was still able to almost 100-0 their squishies and then i could just slow them and AA them to death with ibg
and nobody could kill me
i know stats don't count for a lot, but if you saw the replay and how nasus was crying in all chat every 2 minutes, i think you would agree that it's a little unbalanced.
https://i.gyazo.com/36c3ce52818b72562bf5a7bd4512b673.png
i'd say i did a fair amount of damage
did basically the same amount of damage as their adc
while being almost unkillable (i tower dove and died like an idiot) and splitpushing constantly, which nobody can stop because im leblanc
my q-r-w combo was still able to almost 100-0 their squishies and then i could just slow them and AA them to death with ibg
and nobody could kill me
i know stats don't count for a lot, but if you saw the replay and how nasus was crying in all chat every 2 minutes, i think you would agree that it's a little unbalanced.
i still feel like these items arent actually a problem on the champions theyre made for. its just single abuse cases of certain assassins building tanky, because the scalings in their kits dont work properly, or mobile ranged champions.
instead of just nerfing these items they need to change assassin and melee adc scalings from total ad to bonus ad while decreasing their base stats to force them to build more damage to deal the same damage. because a lot of the numbers in these champion kits were chosen before bruiser items were introduced. many champions havent been updated to account for them.
and then they also need to make these items melee only so something like what you posted doesnt happen.
riot for some reason refuses to make these items only available to melee champions or the class of champions theyre intended for, because they say they dont want to reduce build diversity. at the same time theyre still nefing these items because of the same cases of unintended synergy.
they really need to get their heads out of their asses.
that's what im saying