Let's talk about Zyra's plants
When minions (Tibbers/Daisy/Plants/Heimer Turrets etc.) are too strong, they are completely awful and frustrating to play against. Proper counterplay needs to be in place in order for them to not be completely irritating to play against.
I'd like to talk about the differences between Heimerdinger's turrets, AI that feels somewhat okay to play against, and Zyra's plants, which to me, feel over-tuned and frustrating to play against. Heimerdinger's turrets don't do much damage in between their empowered attacks, they push minions effectively, but the high damage aspect of them can be avoided and is predictable to some extent. The closer you are to them the more damage you're going to take. Zyra's plant auto attacks cannot be dodged, and do equal damage at every range. They do, however, have less health, and disappear quite quickly. As far as their health, without being able to get rid of them in a single attack, killing them feels unrewarding and results in you taking equal, if not more damage for saying in range.
Now... how should you address this? There are several ways:
- Reduce the health on her plants to make them 1-shot
- Move some of the power from her basic plant auto attacks to plants which are in her ultimate, which currently feel somewhat lackluster in comparison to her regular plants.
- Mini-rework, allow Zyra to aim her plant auto attacks, this is much more complex than it sounds, but I feel like it would bring depth to the champion, and make her both more rewarding to play, and less frustrating to play against.