The damage in this game has gone to shit

Bultz··11 votes·6,058 views

RIot are you really that stupid? Team fights went from a complex game of mechanical skill to being insta popped the moment anything happens. Not every class of champion needs massive damage why can't you understand that? Tanks don't need high damage. Right now it's ridiculous. They have survivability, to give them damage along side that is mental. Assassins just pop you. Adc can't even be countered if you aren't right on top of them. Magic damage is through the roof.

Tank = little damage, enough to not be dead weight, but not fighter level damage.

Assassin = high damage, but for 1 opponent and bad at dueling. An in and out tactic. That is what assassins are. Not let me just kill an entire team without effort. Kha should not be dueling not for a fucking second, but he can easily kill fighters.

Anyone with range, mostly adc and mages = a medium amount of damage. Range is a power aspect. Very strong and good at playing the keep away game. These guys have become frontliners when they are meant to be behind the tanks in team fights.

Fighters = very high damage, they are mostly squishy, glass canons, who need to get in close. no range and no durability means they need high damage to deal with problems when they can.

Bruisers = are tanky and have damage, but shouldn't be building assassin builds like Jarvan has been for endless patches. He basically one hits you. A medium amount of damage is fight. They literally build black cleaver and can build full tank after that and still be relevant. They don't need the assassin aspects.

These are the main problems. You need to address these issues. Not buff fucking op champions for worlds.

The only time any of this has been addressed was when yasuo and ekko went tank. Yes it caused a lot of problems. I don't see how Jarvan 1 shotting people as an assassin is any different than Tank Yasuo.

12 Comments

PopcornBunni2 votes

Fighters, especially divers, are much more of a problem than tanks. Most of the damage tanks have can be mitigated with the bare minimum of defensive/offensive hybrid items (Any one of item 3026 item 3156 item 3071 item 3812 item 3046 item 3102 item 3157 item 3165 item 3151 based on your class)

Divers get to have it all. Huge burst to delete squishies, sustained damage against tanks, armor shred, %damage reduction independent of resistances, CC immunity, true damage, and chain cc are all common traits of Bruisers, who have been being spoon fed buffs both direct and indirect since midseason 7.

BlinkZZ1821 votes

If you think damage is too high, that means you should stop playing squishy champions because they are meant to be dead in 1 second when the enemies engage you

Bultz2 votes

[{quoted}](name=UVM ZhaoRiTian,realm=NA,application-id=3ErqAdtq,discussion-id=trEKMQTr,comment-id=0000,timestamp=2018-09-28T19:55:38.597+0000)

If you think damage is too high, that means you should stop playing squishy champions because they are meant to be dead in 1 second when the enemies engage you

No, if you know anything about a fighter class, such a duelist like Yasuo for example, he is meant to 1v1 as a squishy. Are you blind or can you not see the entire forum is fed up with damage?

BlinkZZ1824 votes

The majority of the players who think damage is too high is because they do not play tanks and juggernauts at all. You got onehit because you fall behind in exp and gold and you refuse to build any of the tank/hybrid items. Can't blame Jarvan IV and Wukong.

Bultz2 votes

[{quoted}](name=UVM ZhaoRiTian,realm=NA,application-id=3ErqAdtq,discussion-id=trEKMQTr,comment-id=000000000000,timestamp=2018-09-28T19:59:37.791+0000)

The majority of the players who think damage is too high is because they do not play tanks and juggernauts at all. You got onehit because you fall behind in exp and gold and you refuse to build any of the tank/hybrid items. Can't blame Jarvan IV and Wukong.

Are you mental mate? Of course people who play tanks and juggernauts think damage is balanced. Those are the two most broken classes. No ones falling behind.

BlinkZZ1822 votes

Nope. Damage is just too low because tanks and juggernauts are hard to kill. Assassins are supposed to oneshot adcs when ahead or else why bother playing assassins And tanks and juggernauts are not overpowered because they can be easily kited. Most of the time they only fight among themselves in the frontline.

Verxint3 votes

Most people who play tanks and juggernauts still think damage is too high.

I want to actually feel like a giant immovable object, not get most of my HP melted in the duration of one cc

Bultz1 votes

{quoted}

Most people who play tanks and juggernauts still think damage is too high.

I want to actually feel like a giant immovable object, not get most of my HP melted in the duration of one cc

I'm okay with tanks...tanking. They need buffs to survive. But when I see a tank or juggernaut just melt me with burst or something, I get annoyed.

Nausicäa 3 votes

You're an absolute genius.

Everyone just play tanks because damage is too high. Lets just delete 100 champions from this game, and play only tanks.

Or Riot could reduce damage?

Rαy1 votes

[{quoted}](name=UVM ZhaoRiTian,realm=NA,application-id=3ErqAdtq,discussion-id=trEKMQTr,comment-id=000000000000,timestamp=2018-09-28T19:59:37.791+0000)

The majority of the players who think damage is too high is because they do not play tanks and juggernauts at all. You got onehit because you fall behind in exp and gold and you refuse to build any of the tank/hybrid items. Can't blame Jarvan IV and Wukong.

I can legit 100-0 the enemy ADC as a level 6 Thresh with one spell rotation + Ignite and this is not okay.

Playing a squishy champ doesn't mean EVERYTHING should oneshot you. That is a fed assassin's job who lands all his shit. Not a Jax jumping on you and killing you with Q, auto, W and not a Zed with a Serrated Dirk, missing everything after ulting, but autos you twice and ignites you.

Damage in this game is too high this season.

MadNoff1 votes

I believe Riot said they would be addressing damage creep in preseason. No point in making new threads about it, just wait and see what they propose.

Nyarlathοtep

Magic damage is through the roof.

WHAT?! Are you CRAZY? This is 100% bullshit. Ap items lost a lot of ap at the mage rework. The last change ap items got was a meager 5 ap in codex items, rylais (5 ap) and a cost decrease in dcap.

Fighters = very high damage, they are mostly squishy, glass canons, who need to get in close. no range and no durability means they need high damage to deal with problems when they can.

When someone has no idea about the game's terminology. Fighters are durable melee damage dealers. High damage, NOT SQUISHY.

Bruisers = are tanky and have damage, but shouldn't be building assassin builds like Jarvan has been for endless patches. He basically one hits you. A medium amount of damage is fight. They literally build black cleaver and can build full tank after that and still be relevant. They don't need the assassin aspects.

Bruisers=fighters. They are the one and the same. Jarvan specifically is a diver.

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