Zed: the "Shadow Master" (more shadow aspect)
Passive - Changed.
Zed deals bonus damage when standing on an enemies shadow.
Zed gains ability bonuses/changes when abilities go through an enemies shadow, aka from behind the target.
Wards and trees also count.
Q (CD up 1 second fixed cost of 65energy) gains energy back up to 30 for hitting multiple targets. and gains extra range when cast through enemy shadows up to 200 additional range (100 per shadow hit lane minions count)
W overall shorter range "going towards the light" but increased range when cast towards an enemy.
E larger radius both from zed and his shadow clone while on a shadow.
R increase the targets shadow size and their hit box for other team member skill shots.
some damage nerfs and scaling changes to compensate for newfound utility and potential.
overall this would make zed far more interactive and unique, more need for CDR and given more reason to group up with his team. while still keeping the kit and current outplay potentials.