Riot Games: There's too much upfront burst and we're looking into toning it down...
Also Riot Games:
https://www.youtube.com/watch?v=1kevlGai9kQ
Like, seriously, I get that MF can be bursty, but how long will it take you to actually ensure she only has access to that burst via her ultimate OR if she lands her second Q properly? She was my premade, spammed surrender all game cause they were beating us in the early game and then out of a sudden she began to singlehandedly carry the entire team to victory, because what? She two-shots the squishies. And let me tell you why:
She uses a Double Up and then a basic attack. With the 380 AD she had they do the following damage:
Love Tap: 380 bonus damage Double Up: 100 + 380, for a total of 480 damage Basic Attack: 380 x2 (it also was a crit), a total of 760 damage Dark Harvest with 360 stacks: 80 + 360 + 72 damage for a total of 512 damage
380 + 480 + 760 + 512 = 2132 physical damage in total with some converted to True Damage. She also had 21 + 18 = 39 Lethality, reducing Jinx to less than 50 Armor from 79. In other words, due to Dark Harvest and her passive, Miss Fortune does three basic attacks at the very same time worth of damage, with 1 of 3 critically striking for double damage.
This here, I believe, is a very good example why a big chunk of the Marksman roster "sucks" at the moment, aside from everything else, but let's not divert the discussion. Like, when are they going to fix this? And how? It's not only the Runes that are problematic; for some champions like MF they also have to find a way to limit the burst they can spew out and/or make sure they only can access that burst through hard to land abilities. Not just by basic attacking and point-and-click Qing. And tone down runes' damage by A LOT.
EDIT: Miss Fortune's build at that point was the following:
+
+
+
+
+ 

boop beep boop, main damage source.
E is point and click, Q is guaranteed to hit, AA never misses the only thing you play around is your W and R
could?

who regularly run over adcs. Granted it takes them 1-2 seconds but the fact that we are now comparing high burst to ludicrous high burst is already sad considering we are talking about tanks here.