increase the cost for kog'maw ult, increase cooldown, increase its damage so i can actually execute

NodirjonSattarov··3 votes·215 views

there is little to gain with spamming ult during a team fight as AD Kog'Maw. I don't build that much AD and I don't build that much mana for it to be a repeated ability. so i'd actually like it to execute people below 15% instead of tickling them

7 Comments

Eedat2 votes

Don't you dare nerf my AP Koggles

NodirjonSattarov1 votes

on several occasions riot said they don't want AP KogMaw to exist. I don't care if you play AP KogMaw 1 time per year then claim to vouch for him, he doesn't need a pseudo army leading the Devs the wrong way to give him QOL changes. His ult NEEDS to execute otherwise it's not worth the 40+80 mana per 2 casts. if the ability is spamable with the shit damage it has right now, then it needs lower mana costs and no AP scaling to deal with the meta riding idiots that unleash his power foolishly.

Eedat2 votes

Kog is my second highest mastery champ. Try again.

NodirjonSattarov1 votes

he's your 3rd highest at 30k lmao

you basically played him enough to get level 5, a couple S's by cheesing with AP Kog'Maw and got rank 6

good job

rework trundle1 votes

I'll answer here since the other thread got deleted. My bad, I'm really tired. I meant Skar's is a point and click, while WW's and Urgot's are skillshots. Heading to bed rn lol

NodirjonSattarov1 votes

what??? lol

rework trundle1 votes

We were exchanging replies on another thread (about how similar Urgot's and Skarner's R are, which we both found wrong ; but I was really tired so I said Skar's R is a skillshot) and when it was my "turn", the thread was deleted so I stalked his profile to explain myself basically.

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