Possible ways to PROPERLY change Tristana

darkdill··1 votes·650 views

Nerfing Tristana's base AS and making her more reliant on Rapid Fire doesn't do much to her in the big picture. She still gets 700 range at level 18, still has that super long jump, and still has Buster Shot (which can't be dodged).

There needs to be some changes to Tristana in regards to her functionality. Here are a few of my thoughts:

  1. Change Buster Shot to a skill-shot, thus making it capable of MISSING.
  2. Change Rocket Jump to only reduce the current cooldown by 70-80% (like Master Yi's resets) when she gets kills/assists.
  3. Change her base range to 525 from 550, and make Draw a Bead increase her range by 10 with each level. (You end up at 705 range at level 18.)

These would add less safety to her early on (less attack range than on live at early levels), make her dives riskier, and makes her ultimate lose power as a guaranteed self-peel. Other buffs/changes could be given to her to compensate.

Note that these are all just theoretical changes, so take them with a grain of salt.

7 Comments

NovemberrRose2 votes

were you complaining about her range prior to item changes? no? why not?

Lord Graves III1 votes

This guy knows whats up. :D

Lord Graves III1 votes

The issue is that these also gut the things about tristana that are fun.

Trist already has poor range early on in that her effective range is absolute. She has no longer range poke or spells. Her jump is already a pretty crummy dash compared to lucien graves or ezreal.

She needs a bigger scale rework to grant her a better niche. She is either OP or UP and needs changed fundamentally.

darkdill1 votes

At level 1, she has 550 range, the same range as a MF (and several other ADCs). Reducing her early range gives her a more defined early weakness, which more justifiably allows her late-game super-range.

As for Rocket Jump, it might be slow, but it's range and resets make it crazy safe.

When it comes to my suggestions, though, I primarily consider the ult change a must. Buster Shot is never-fails self-peel, which is too powerful on a ranged carry with such good mobility and safety.

Lord Graves III1 votes

Why was none of this a problem in seasons where ADCs were at their most powerful?

Also, MF has higher effective range thanks to her Q. MF can reach farther than her AA alone.

I'd sooner make changes to tristana's E, remove the targetted nuke and make the passive a toggle with perhaps more depth.

She requires deeper changes than just evicerating her ult and jump.

darkdill1 votes

Okay, let me ask a different question: Do you want Tristana to have BOTH poke and dive in early game?

My answer would be no. She should have dive capability, but not poke. Dive means taking big risks, while poke is low-risk.

Vayne doesn't have poke, but she's fine, right? Tristana can be the same.

Lord Graves III1 votes

To be fair, you just answered my question with another question.

Removing the active on her E WOULD remove her poke. Buster shot isn't exactly a poke spell.

Also, tristana's dive potential is nothing near as strong as Vayne's, but her poke isn't as good as Varus, or Cait, or lucien, or even Draven really. (longer range than draven but Christ he hits hard)

What part of her poke is strong? The long range autoattack? what part of her dive is strong? The base damage on W?

My issue with proposing tristana nerfs is that almost no one can put a finger on why she became good. Why her doing what she has always done was suddenly a problem. The closest I've heard is, "Infinity Edge was a good item to rush." but I'm not sure what can be toned down without severely hitting her identity.

Hence I feel she needs deeper work, since there aren't enough levers to nerf her without gutting her identity.

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