Nerf long ranged champions
Ranged champions are already advantaged with range. They don't need massive damage. They have loads of cc and spam like crazy with easy escapes. This game is basically Riot buffed adc and mages in and around season 4/5. They then noticed melee champions being shat on. They then buffed those champions, which lead lead to ranged champions being 1 shot so that melee champions could survive the mind field of poke and CC. That then made them buff ranged champions again. So on and so forth until today where you can't even fight a team fight without being stunned by 16 fking cc methods then instantly popped. Nerf ranged champions. Melee champions can then lose the overcompensation buffs they need such as conquerors. We need conquerors or we are fucked. Why? because the changes in runes left melee champions fucked without the option. So just nerf the damage of range champions. They take longer to kill us melee players, we then don't need instant 1 shot potential to survive exchanges and the game works out fine.