Hey another game where sated won
There's a 50% chance you're going to loose assuming mathcmaking is doing it's job, which makes this statement depressingly unimformative.
Also - most completed items have closer to a 60% win-ratio just through merrits of completed items being more powerful than component items and riding that power spike leading to a lot of wins. Given the time it takes to complete Sated Devourer over the 60%+ win-rate
or
, it's even less informative a champion with sated won a game.
SD+Botrk now junglers can 2v1 because their damage output is so obscene you literally can't do anything,
Most junglers are fighters or assassins, fighters are the best 1v1 class in the game and assassins the 2nd best, all other rolls are much more suited to a 5v5 setting.
Without Sated any worthwhile fighter with a completed core build would win a 1v2 vs. a random selection of 2. Most assassins can pull that off without much of an upset as well.
meanwhile, they build 3 tank items on top of it and stay broken strong till the end of the game!
Average game only lasts ~33 minutes and sees ~11k gold per player. Which is 3 major 3k items, 1k in boots, and 1k in the bank when someone's Nexus explodes.
Sated+Kingblade+3 major tank items+boots is not something you build and then have till the end of the game, that's something you don't have at end game because it's an unrealistically expensive and costly amount of stuff.
I mean - look at your own match history, most of your games are probably 25~35 minutes long, with a few 45 minute games, and frequent cases where you only have 2 major items and components for a 3rd.
If anyone tries going Sated+Kingblade+3 major tank, they just aren't going to be particularly tanky for the bulk of a typical game. Once the decisive final team-fight comes around, they may or may not have 1 major tank item to be 1/3rd tanky (and still die to a QWER from LeBlanc or 4 seconds of focus-fire from a marksman).
Of course it doesn't win by itself, of course you can use "cc" and "teamwork" to work around it, but if your team lacks the means, the jungler that had a team that didn't feed lanes is now an unstoppable monster.
LoL is a competitive game where your 5 main opponents are 5 other people, it isn't some RPG like Pokemon where you're going to beat the game regardless of how many mistakes you make.
If you run with a poor composition, don't use teamwork, and don't take advantage of lacking early pressure and your opponents do - you're not only probably going to loose, you deserve to loose.
That's how competitive, skill-based PvP games work.