Why wasnt yasuo's damage ever nerfed ?
Riot tries to hit the guy from left and right, and its never effective.
But the problems is and always was that if you are a squish and you get hit with that tornado you will die before you will fall back on the ground, and he doesnt get to be gated by any long. cooldowns.
Yasuos kit was made to make him a fighter who deals high sustained damage, not an assasin who. can burst 24/7 but lacks reliable escape.
I feel like riot is either going to haywire and start literaly cutting his kit, simply remowing stuff from it to preserwe his "problems", instead of refining him as what he was supposed to be.
Now to the point. I get that yasuo can easily go opressive on you and keep the pace, so riot nerfs his early a lot. this means that yasuo's need to work harder to attain their end game fantasy But what this causes is that yasuo becomes a hit or miss champion, and the only thing that riot changes is the % of games yasuo gets to dominate.
What causes this stupid circle is Yasuo's insane gold scaling, since all the crit items give him much more power than to other champions, yasuos game is usualy decided by whether he can get a decent gold lead by either farming or killing.
So why does riot continue to break a magnificent champion instead of fixing him ?
Edit: Please point out any typos or other errors, i can suck at typing.
to gain a tremendous damage spike.
factor in that the player's skill is really the only major obstacle for him, which I can't say is good design.