Thought on the current "shield the hypercarry" meta
What do yall think about the idea of adding diminishing returns to heals/shields from allied champion abilities/item actives on the same target? For example, say the enemy team has janna Kog botlane w/ an oriana mid, Kog gets jumped on Janna gives him the E shield, which is full strength but then Oriana shield and janna ult have their effects on Kog reduced if they are used on him before the diminishing returns debuff goes away.
I think this would add counterplay and skill expression to an extent because supports and other champs w/ the utility of shields would have another factor to consider when using their shield/heal on the adc rather than just autoshielding them whenever it is off cooldown.
Plus it would give the other team a better window to focus/burst the adc rather than the adc immediately getting 2.5k damage worth of shields and not going below half hp.
the intended weakness of squishyness and having to position intelligently is greatly reduced for adcs.
. For the entire team. Thanks.
? In addition to your healing costing a tenth of your max health per cast, healing a target puts a more powerful version of GW on them, which stacks with the regular GW! As if the % max health cost wasn't enough, now doing LITERALLY THE THING THAT YOUR KIT WAS DESIGNED TO DO now makes you inefficient your job! Oh, did you use w on your adc? Well now your q regen, any further w's, and your ult heals for crap because you dared to use the kit how it is supposed to be used.