What would you think of Azir nerfs similar to this?
** Q - Conquering Sand** Cooldown increased to 12/10.5/9/7.5/6 from 10/9/8/7/6
W - Arise! Soldier's damage lowered to 30 - 150 (based on level) from 50 - 170 Damage from hitting a target with multiple soldiers increased to 50% from 25%
What this would do is nerf the potency of his poke early game and giving a larger window of opportunity for Azir's enemy to do something after using his Q. His soldiers would also do less damage overall, unless multiple soldiers hit the same target (which can't really be achieved early game)
What would you guys think of this? Discuss.