What would you think of Azir nerfs similar to this?

Registeel1234·6/25/2016, 4:52:01 AM·2 votes·466 views

** Q - Conquering Sand** Cooldown increased to 12/10.5/9/7.5/6 from 10/9/8/7/6

W - Arise! Soldier's damage lowered to 30 - 150 (based on level) from 50 - 170 Damage from hitting a target with multiple soldiers increased to 50% from 25%

What this would do is nerf the potency of his poke early game and giving a larger window of opportunity for Azir's enemy to do something after using his Q. His soldiers would also do less damage overall, unless multiple soldiers hit the same target (which can't really be achieved early game)

What would you guys think of this? Discuss.

6 Comments

Registeel12346/25/2016, 4:57:46 AM1 votes

btw, I'm an Azir main, and I have to agree that his early game could be too opressive, however, I think that's the part we should nerf and leave his late game untouched as much as possible

JustMonika136/25/2016, 4:59:11 AM1 votes

I have a feeling that the W nerf idea you have is based on Zed's recent Q nerfed.

Azir'd would almost consider this a buff since the opportunities he has to hit a target with two soldiers is much more abundant that the chances Zed has to hit two or three Q's, and the damage output is a lot more constant.

Lord Azır6/25/2016, 5:50:10 AM1 votes

If you nerfed his W damage that would mean his regular auto attacks would do more than his soldier attacks early game...