Now that the ardent meta is no longer here, can ignite be nerfed back to its earlier damage values?
Ignite is clearly balanced against the heal/shield-excessive ardent censer meta - that one that stopped existing over a year ago. Today, ANYTHING with ignite can easily 100-0 every marksman in the game that hasn't completed their 5th item yet just by using all the spells in their kit once. It doesn't matter what you're playing - flash ignite RQWE and the marksman WILL die.
Before you call me out as an adc main, i'm a top lane main. I main juggernauts. My favourite champions are Mordekaiser and Darius.
Marksmen are getting blown up by EVERYTHING. Supports? Check. Tanks? Check. Assassins? Check.
You know what doesn't blow up marksmen?
Other marksmen. That's the only class in the entire game that can't reliably 100-0 a marksmen.
How many champions are we at now? 140? And nearly EVERY SINGLE ONE OF THOSE can 100-0 a marksman just by smashing their face into their keyboard and dropping ignite on their victim.
Everybody knows by now that damage is excessive. It needs to be toned down across the boards - so why not start with the most universal offender, the one that allows players to succeed without even having the slightest clue how to play their champion?
( 18 * 3) + auto attack(56 physical ) + ignite + dark harvest (roughly 45 + 15% ap) + scorch(roughly 12) + cheap shot (roughly 12 true damage)

players, reliably kill any marksman in the game in a 1v1 scenario up until the marksman completes their 2nd or 3rd item.

because he's the only one with scalings and item interactions crazy enough to let him compete with stuff like
in the bot lane.
and
. Only two of these items are even remotely viable on three of the marksmen in the game, and all of these can be efficiently picked up as first buy items that still allow a marksman to take part in gameplay.
you cannot contribute ANYTHING to your team, because you do not attack fast enough to validate the risk required or low damage per hit of attacking an enemy. All other champions in the game have high enough base damage on their abilities to still participate even without items.
and EVERY champion that wants to deal damage, even junglers, run
with
, when they'll at most heal for 30 health while their opponent deals 200+ on every single hit? And that is WITHOUT slapping grievous wounds on them, of course. Which they do, because everyone and their grandmother runs ignite these days.