If you want to promote "game clarity", shouldn't the AS gains listed on items and abilities change?

Maximum Nidaderp·8/15/2014, 6:50:49 PM·22 votes·3,751 views

And have them calculated on the spot and show exactly how much AS someone will gain on the item description?

You are using an AS calculation system that has the Base AS as a core for all AS gains, yet the way AS gains are listed don't give that impression.

You see players saying "Tristana's Q doubles her attack speed", which is a completely oblivious statement and they don't understand that her Q always gives the same amount of AS for each rank. The way you describe them, you make the players who haven't searched on it think that abilities will also scale with AS items, something that is obviously not the case.

So, items and abilities should show exactly how much AS a champion will gain, it's only logical when you call yourself advocates of "in-game clarity". Additionally, having the AS gains listed as percentages imposes a "burden of knowledge" on how the AS calculations work behind the final numbers and that's also something else you have claimed to be against.

14 Comments

Elemon8/15/2014, 10:51:25 PM8 votes

Agreed... It took me forever before I realized exactly how AS stacks... Also, I find it odd how Wooglet's Witchcap says how much AP you gain from its passive, but Rabadon's Deathcap doesn't...

Motajo8/15/2014, 11:06:28 PM6 votes

Why not have the actual amount of attack speed show up in parentheses after the percent? Ex: Dagger +15% (0.094) Attack Speed It would be like how percent health scaling things are portrayed.

RiotPhreak8/16/2014, 10:38:59 PM5 votes

Rabadon's does list the bonus AP on the tooltip.

I'm actually surprised that Attack Speed scaling is confusing for some players. It works the exact same was as Critical Strike Chance does: You just keep adding the percentages together.

But that's interesting. I think we should definitely do something to at least improve the problem.

CupcakeTrap8/15/2014, 9:47:13 PM1 votes

I agree. I find AS rather confusing in this way. I understand that it's important for Champions to have different scaling for AS, but there must be a better way to represent it to the players.